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Bug: Materials added to stockpile through blueprint are rounded up #413

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RichterL opened this issue Aug 30, 2023 · 1 comment
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bug Defect done This feature will be included in the next feature release stockpile Stockpile Tool

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@RichterL
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Adding blueprint materials to a stockpile is rounding up (and it probably shouldn't as the calculated "target" column rounds up itself...Steps:

  1. select blueprint from assets, right click, add to stockpile, select as materials, ME10, T2 rigs, nullsec, medium structure
  2. there is no #runs option so it gets inputed as 1-run (that's fine as long as it doesn't round the values - which it does)
  3. go to lazy-blacksmith (which shows the adjusted amounts before rounding up) and select the same BP
  4. repeat 1) as a new stockpile, manually change the values in editable Target column to those from lazy blacksmith
  5. both stockpiles have the same amounts in computed target column despite having different values in manual target column (correct). Change the multiplier to higher value or add stockpile as a subpile with higher multiplier - the rounding "error" is now affecting the computed target column and showing incorrect values for the auto-inputed stockpile

1-run

10k-run

@GoldenGnu GoldenGnu added bug Defect stockpile Stockpile Tool labels Aug 30, 2023
@GoldenGnu GoldenGnu moved this to 🪲 Bugs in jEveAssets Development Aug 30, 2023
RichterL added a commit to RichterL/jeveassets that referenced this issue Aug 30, 2023
removed double rounding and increased precision
@RichterL RichterL mentioned this issue Aug 30, 2023
@GoldenGnu GoldenGnu added the done This feature will be included in the next feature release label Sep 22, 2023
@GoldenGnu GoldenGnu moved this from 🪲 Bugs to ✅ Done in jEveAssets Development Sep 22, 2023
@GoldenGnu
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Released in 7.8.0

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Labels
bug Defect done This feature will be included in the next feature release stockpile Stockpile Tool
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Status: 🚀 7.8.0
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