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Gregorics Balázs edited this page Jan 9, 2022
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- Segments: these are the basic building blocks for every adventure. A campaign or a story-arc is a network of interconnected segments, where the player can choose a direction to go towards.
- Variables: a campaign-wide variable storage is available to calculate and store certain story related dynamic data, that can alter the player's story on-the-fly.
- Move options: these are the options that a player can choose to go down on every segment. These options can be guarded with conditions to create a more dynamic story.
- Stats: attributes for anything in the campaign world that defines a character for example health, mana, strength, etc.
- Items: things that can be collected along one's journey, which can provide stats or there to enable other options to move along.
- Inventory: the player's item inventory can hold the gathered items, from which the player can equip certain ones to use in a battle for example.
- Battle: an encounter where the player have to overcome it's enemies.