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[Add] enable depth only rendering
Windows #63: Commit 59e5dcf pushed by GuillaumeJuste
November 23, 2023 02:57 5m 42s develop
November 23, 2023 02:57 5m 42s
[Add] simple texture rendering shader & update smaple mains
Windows #62: Commit df03f01 pushed by GuillaumeJuste
November 23, 2023 01:10 5m 52s develop
November 23, 2023 01:10 5m 52s
[Rename] pi.hlsl to constant.hlsl
Windows #61: Commit 25025a7 pushed by GuillaumeJuste
November 20, 2023 09:44 6m 40s develop
November 20, 2023 09:44 6m 40s
[Add] hlsl pbr cubemap computation shader
Windows #60: Commit 00697d9 pushed by GuillaumeJuste
November 20, 2023 05:03 7m 48s develop
November 20, 2023 05:03 7m 48s
[Add] hlsl cubemap generation
Windows #59: Commit f4ac91e pushed by GuillaumeJuste
November 20, 2023 03:23 6m 31s develop
November 20, 2023 03:23 6m 31s
November 20, 2023 01:35 6m 14s
[Add] shader class for light types
Windows #57: Commit a0b9473 pushed by GuillaumeJuste
November 19, 2023 06:53 6m 36s develop
November 19, 2023 06:53 6m 36s
[fix] enable light computation in hlsl
Windows #56: Commit 199c075 pushed by GuillaumeJuste
November 19, 2023 05:27 6m 14s develop
November 19, 2023 05:27 6m 14s