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VoiceOverrideTriggerZone
Guribo edited this page Jan 20, 2022
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Assets/Guribo/UdonBetterAudio/Runtime/Examples/VoiceOverrideTriggerZone.cs
Adds all players currently in contact with the attached trigger to a BetterPlayerAudioOverride.
The UdonSharpbehaviour VoiceOverrideDoor is a component which
- can be used define level areas in which players are affected by a BetterPlayerAudioOverride
- is entirely local (no synchronization required)
- most reliable
- requires colliders covering the entire area where the effects of the BetterPlayerAudioOverride should be present
Note: the following bug is a special, rare situation!
- Udon will not detect a player being inside a disabled trigger on the very first time it is enabled.
- If it was enabled before there is no issue.
- If the player is not inside it while it is enabled there is also no problem.
- Should you have a situation like this, the simple solution is to enable, disable and re-enable it for the player to be detected reliably.
Reported by FireTik