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Check if player in underwater for GetPositionType function (#5)
* Declare waterlevel and walking variables in PlayerData struct * Check if player in underwater for GetPositionType function * Use PM_PointContents to determine if we are in water * Check for waterlevel == 1 * Check for waterlevel 1 and 2 Co-authored-by: hobokenn <50155487+hobokenn@users.noreply.github.com>
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