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merge asset tools and graphic tools
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Geokureli authored Apr 26, 2024
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Expand Up @@ -51,11 +51,15 @@ Krita is a free digital painting and illustration application. Krita offers CMYK

#### [Aseprite](https://www.aseprite.org/)

Aseprite is a program designed for drawing pixel art. It has layers, animation tools, tile map tools, blend modes, and many more useful features. It's not free, but it's a favorite for many developers.
Aseprite is a program designed for drawing pixel art. It has layers, animation tools, tile map tools, blend modes, atlases, and many more useful features. It's not free, but it's a favorite for many developers.

#### [Shoebox](https://renderhjs.net/shoebox/)

ShoeBox is a free Adobe Air based app for Windows and Mac OSX with game and ui related tools. Each tool uses a drag and drop - or clipbord interaction for a quick workflow.
ShoeBox is a free Adobe Air based app for Windows and Mac OS X with game and UI related tools. It has many utilities that make asset management easier, such as [sprite packing](http://renderhjs.net/shoebox/packSprites.htm), [sprite extraction](http://renderhjs.net/shoebox/extractSprites.htm), [texture ripping](http://renderhjs.net/shoebox/textureRipper.htm), [bitmap font creation](http://renderhjs.net/shoebox/bitmapFont.htm), and more.

#### [Texture Packer](https://www.codeandweb.com/texturepacker)

Texture Packer does one thing very well - it packs several sprites into one large image to help reduce load times for your game. It's easy to use and easy to integrate with HaxeFlixel. [This demo shows how to use a TexturePackerAtlas](http://haxeflixel.com/demos/TexturePackerAtlas/).

#### [Free Texture Packer](https://free-tex-packer.com/)

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Source code: https://github.com/deepnight/ldtk

## Asset Utilities

#### [ShoeBox](http://renderhjs.net/shoebox/)

ShoeBox is a free Adobe Air based app for Windows and Mac OS X with game and UI related tools. It has many utilities that make asset management easier, such as [sprite packing](http://renderhjs.net/shoebox/packSprites.htm), [sprite extraction](http://renderhjs.net/shoebox/extractSprites.htm), [texture ripping](http://renderhjs.net/shoebox/textureRipper.htm), [bitmap font creation](http://renderhjs.net/shoebox/bitmapFont.htm), and more.

#### [Texture Packer](https://www.codeandweb.com/texturepacker)

Texture Packer does one thing very well - it packs several sprites into one large image to help reduce load times for your game. It's easy to use and easy to integrate with HaxeFlixel. [This demo shows how to use a TexturePackerAtlas](http://haxeflixel.com/demos/TexturePackerAtlas/).

## More Resources

#### [ellisonleao/magictools](https://github.com/ellisonleao/magictools)
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