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Additional glyphs #2946
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SeiferTim
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Additional glyphs #2946
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -79,6 +79,17 @@ class FlxBitmapFont extends FlxFramesCollection | |
*/ | ||
var frame:FlxFrame; | ||
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/** | ||
* Lookup tables for additional glyphs characters. | ||
*/ | ||
public var lookupTable:Map<String, String> = []; | ||
public var revLookupTable:Map<String, String> = []; | ||
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/** | ||
* Special characters start index. | ||
*/ | ||
public var specialStart:Int = 500; | ||
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/** | ||
* Creates a new bitmap font using specified bitmap data and letter input. | ||
*/ | ||
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@@ -635,4 +646,51 @@ class FlxBitmapFont extends FlxFramesCollection | |
font.updateSourceHeight(); | ||
return font; | ||
} | ||
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/* | ||
* Adds additional glyphs to this font. | ||
* | ||
* @param Frames Additional glyphs frames. | ||
* @param StartingCharacter Starting character code for additional glyphs. | ||
*/ | ||
public function appendGlyphs(Frames:FlxFramesCollection, StartingCharacter:Int = 500):Void | ||
{ | ||
specialStart = StartingCharacter; | ||
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var offY:Int = parent.height; | ||
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var tmpBmp:BitmapData = new BitmapData(Math.ceil(Math.max(parent.width, Frames.parent.width)), parent.height + Frames.parent.height, true, 0x00000000); | ||
tmpBmp.copyPixels(parent.bitmap, parent.bitmap.rect, point); | ||
tmpBmp.copyPixels(Frames.parent.bitmap, Frames.parent.bitmap.rect, new Point(0, parent.height)); | ||
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parent = FlxGraphic.fromBitmapData(tmpBmp, parent.key + "+" + Frames.parent.key, true); | ||
Comment on lines
+662
to
+666
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. this is a big part of it, with multiatlases we can simply take frames from one atlas and add them to another without needing to create a new bitmap containing every frame Also line 666 breals flash CI, by skipping the |
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parent.persist = true; | ||
parent.destroyOnNoUse = false; | ||
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var offset:FlxPoint; | ||
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var currentCode:Int = StartingCharacter; | ||
var charName:String; | ||
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for (frame in Frames.frames) | ||
{ | ||
frame.frame.y += offY; | ||
offset = FlxPoint.get(0, Math.min(4, (lineHeight / 2) - (frame.frame.height / 2))); | ||
var w:Float = frame.sourceSize.x; | ||
var h:Float = frame.sourceSize.y; | ||
w += (offset.x > 0) ? offset.x : 0; | ||
h += (offset.y > 0) ? offset.y : 0; | ||
frame.sourceSize.set(w, h); | ||
frame.offset.addPoint(offset); | ||
charName = new UnicodeBuffer().addChar(currentCode).toString(); | ||
lookupTable.set(frame.name, charName); | ||
revLookupTable.set(charName, frame.name); | ||
frame.name = charName; | ||
pushFrame(frame); | ||
charMap.set(currentCode, frame); | ||
charAdvance.set(currentCode, Math.ceil(frame.sourceSize.x)); | ||
currentCode++; | ||
} | ||
} | ||
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} |
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I also think this can be implemented without needing a special start, secondly, an ability to parse tokens in text strings to denote special characters seems helpful on it's own wether that maps to some large unicode index, or not