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Review du code lié à itowns #274
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@elias75015 tu pourrais copier le dossier itowns pour que je puisse le commenter dans la PR? |
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@elias75015 j'ai commencé à regarder
@@ -67,7 +67,7 @@ | |||
"@mapbox/mapbox-gl-style-spec": "13.11.0", | |||
"eventbusjs": "0.2.0", | |||
"geoportal-access-lib": "2.1.6", | |||
"itowns": "2.19.0", | |||
"itowns": "2.23.0", |
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pour vérifier que tu as bien la bonne version de THREE.
tu peux ajouter dans ton code
import { REVISION } from 'three';
import { THREE } from 'itowns';
if (REVISION !== THREE.REVISION) {
throw new Error(`THREE dependencies REVISION isn't ${THREE.REVISION}`)
}
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OK merci je vais essayer.
@@ -0,0 +1,204 @@ | |||
var CRS = { |
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ce fichier n'est pas dans Common?
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Il y a des fichiers dont le rôle est le même côté /Ol et /Leaflet, mais avec un des particularités liées à la librairie. Peut-être y aurait-il moyen d'en factoriser une partie, mais je pense qu'il restera des spécificités non factorisables
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// Adding of the listeners | ||
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// At every globe movement, attributions may be updated, |
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view.tileLayer.info.displayed.layers
donne les calques affichés, tu l'utilises?
voir l'exemple https://github.com/iTowns/itowns/blob/master/examples/misc_colorlayer_visibility.html#L56
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Si je ne dis pas de bêtise (ce qui m'arrive souvent), l'event PRE_RENDER de GlobeViewExtended utilise ce que tu cites (l65-85 de GlobeViewExtended.js), ensuite utilisé pour les attributions.
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possible utilisation LayerUtils.getAttributions
dans common/utils
?
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var ori = layer.source.attribution; | ||
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if (ori) { |
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Tu m'expliqueras cette partie de vive voix.
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🗣️ ca marche ! Mais en gros on parcourt un tableau d'objets des originators (ou "attributions") liés à la couche pour décider ou non de les afficher en fonction de la vue courante (emprise, niveau de zoom) et des contraintes (bbox/zoom) intrinsèques aux originators en question.
* } | ||
* )); | ||
*/ | ||
function LayerSwitcher (lsOptions) { |
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Pourquoi LayerSwitcher itowns
n'hérite pas d'une classe LayerSwitcher
?
Il semble avoir du code en commun avec les autres extensions.
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A discuter, ca ne me parait pas évident...
* } | ||
* }) | ||
*/ | ||
LayerSwitcher.prototype.addLayer = function (layer, config) { |
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Il pourrait avoir des classes intermédiaires pour communiquer avec les API métiers et les classes GUI.
Et mettre en commun du code avec les autres extensions (https://github.com/IGNF/geoportal-extensions/blob/develop/src/OpenLayers/Controls/LayerSwitcher.js#L193)
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Même réponse que plus haut, à discuter !
* | ||
* @param {Boolean} collapsed - True to collapse control, False to display it | ||
*/ | ||
LayerSwitcher.prototype.setCollapsed = function (collapsed) { |
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identique à openlayer.setCollapsed
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Effectivement
// .. and the infos of the configuration if they exist (title, description, legends, quicklook, metadata) | ||
var conf = this._initLayers[i].config || {}; | ||
var layerOptions = { | ||
title : conf.title || layer.title || this._initLayers[i].id, |
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une fonction pourrait encapsuler la création des layerOptions
et être éventuellement utiliser au ligne 293, 557, 750 et 887.
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Yes je regarderai.
* @param {Object} e - HTML event | ||
* @private | ||
*/ | ||
LayerSwitcher.prototype._onChangeLayerOpacity = function (e) { |
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Cette méthode pourrais être identique à la méthode openlayer#_onChangeLayerOpacity
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Dans le cas où on se lancerait dans le travail de factorisation que tu suggères, cette fonction pourrait être effectivement mise en commun. Techniquement, seul l'appel à la fonction de la librairie sous jacente "setLayerOpacity" diffère
* @param {Event} e - MouseEvent | ||
* @private | ||
*/ | ||
LayerSwitcher.prototype._onOpenLayerInfoClick = function (e) { |
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c'est une fonction pour OpenLayer?
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Nope 😆 Il faut plutôt lire "on open LayerInfo click" : fonction qui se déclenche lors du click sur le picto d'information de la couche sur le layerswitcher.
* units : ["DEC", "DMS"] | ||
* }); | ||
*/ | ||
function MousePosition (options) { |
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La méthode semble similaire à OpenLayer.mousePosition
* @param {String} [system.label] - CRS label to be displayed in control. Default is system.crs alias | ||
* @param {String} [system.type] - CRS units type for coordinates conversion (one of control options.units). Default is "Metric" | ||
*/ | ||
MousePosition.prototype.addSystem = function (system) { |
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même methode
MousePosition.prototype._setElevation = function (coords) { | ||
// management of the timer of the altitude service request | ||
var delay = this.options.altitude.responseDelay; | ||
this.GPdisplayElevation(coords, delay); |
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c'est quoi ce delay?
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voir la fonction commune GPdisplayElevation.
C'est le temps d'immobilité du curseur de souris qu'il faut avant de lancer une requete d'alti au service. Par défaut c'est 500ms : ca évite de surcharger le service d'alti avec des requêtes à chaque mouvement de souris.
@@ -0,0 +1,88 @@ | |||
/** |
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Itowns devrait supporter ces formats
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// stockage de l'élément html porteur du globe | ||
var globeViewDiv = document.createElement("div"); | ||
globeViewDiv.style.width = "100%"; |
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à mettre dans un CSS?
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A voir, mais je pense qu'on avait fait ca directement dans le js pour des problèmes d'actions asynchrones...
groups : [11, 14] | ||
} | ||
}; | ||
config.source = new ItWMTSSource({ |
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peut être factoriser LayerWMTS
config.updateStrategy = { | ||
type : 0, | ||
options : { | ||
groups : [11, 14] |
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Cette updateStrategy
est utilisée pour tout les calques d'élévation.
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Oui. Tu proposes de la retirer ?
networkOptions : { | ||
crossOrigin : "omit" | ||
}, | ||
updateStrategy : { |
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updateStrategy
est dans le Layer
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Côté itowns tu veux dire ? Inutile de notre côté ?
options : {} | ||
}, | ||
format : wmsParams.format, | ||
extent : { |
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tu peux utiliser écrire
extent : wmsParams.extent
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tout à fait 🤣
throw new Error("ERROR : contract key configuration has to be loaded to load Geoportal layers. See http://ignf.github.io/evolution-apigeoportail/ol3/ol3-autoconf.html"); | ||
} | ||
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var layerId = Config.getLayerId(options.layer, "WMTS"); |
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il y a du code qui semble factorisable avec les différents calques.
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miniView.setBackground(); | ||
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var updateMiniGlobeHandler = function () { |
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Donner à @elias75015 une nouvelle méthode avec CameraUtils
this._isInitialized = false; | ||
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// call constructor | ||
this._globeView = new ItGlobeView(globeViewDiv, coordCarto, options); |
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Constructeur changé et possibilité de mettre la position de départ
var placement = {
coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712),
// range: 25000000,
tilt: 90,
heading: 50,
zoom: 12,
};
// iTowns namespace defined here
var viewerDiv = document.getElementById('viewerDiv');
var view = new itowns.GlobeView(viewerDiv, placement);
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*/ | ||
GlobeViewExtended.prototype.onCameraMoveStop = function (cb) { | ||
var self = this; |
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A creuser, utilisation de globeInitialized
avec page de chargement?
A REPRENDRE ICI
@gchoqueux @elias75015 review à continuer. |
Pull request checklist
Verifiez que votre Pull Request remplit les conditions suivantes :
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PR pour review du code lié à itowns
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