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Fix assetName for textures when the parent ldtk is in a nested folder #25

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Jul 15, 2023
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4 changes: 3 additions & 1 deletion LDtk/Renderer/LDtkRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -170,7 +170,9 @@ private Texture2D GetTexture(LDtkLevel level, string path)
else
{
string file = Path.ChangeExtension(path, null);
return content.Load<Texture2D>(file);
string directory = Path.GetDirectoryName(level.WorldFilePath);
string assetName = string.IsNullOrEmpty(directory) ? file : $"{directory}/{file}";
return content.Load<Texture2D>(assetName);
}
}

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