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Releases: Jesuszilla/TurtleWax

Version 2.1.0

06 Oct 00:50
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  • Updated to latest nightly syntax for redirection.

Version 2.0.5

14 Jun 00:01
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  • Fixed first hold direction for some commands
  • Dash fixes
  • Fixed mashing not setting at all
  • Fixed DD sometimes activating twice.

Version 2.0.4

18 Apr 22:43
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  • Fixed replay bug involving release checks.

Version 2.0.3

06 Mar 22:05
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  • Improved support for playback (rollback build).
  • Fixed P3 and P4 not turning properly.

Version 2.0.2

01 Mar 23:20
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  • Fixed Map(m_d) not getting set properly.

Version 2.0.1

22 Feb 16:56
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  • Fixed 4268 bug.

Version 2.0.0

21 Feb 04:07
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  • Changed to ZSS implementation.
  • Motion map names have been moved to turtlewax_common.zss and now prefixed with tw_. Base directions and buttons are unchanged.
  • Now Raspberry Pi 4 compliant.

Version 1.5.2

07 Dec 16:31
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  • Fixes tw.release_right definition not getting set
  • Fixes default FF and BB implementations
  • Fixes turtlewaxy example

Version 1.5.1

05 Nov 19:14
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  • Added default implementation to predictState to prevent crash when user skips intro.

Version 1.5

04 Nov 21:26
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  • Added input_types array to all move definitions so that the input type can be defined for each motion.
  • tt can now be specified as a single value, or a table of values. Each value in the table must either be
    an integer value or a function that takes an integer, p (player index) as its sole argument and returns
    an integer value.
  • tt can now hold up to 31 frames of buffering time.
  • Refactored arrays so that all button inputs are in one array.
  • Added input delay.
  • Added standard Up charging implementation and maps to control the buffer and charge times for it.
  • Added maps to control the buffering times for dash commands.
  • Added StateNo setting system defined by a new file, buffering.lua, required as part of the implementation.
    Every character should have a buffering.lua file with the command-state mappings defined. Please read
    buffering.lua.example for more info.
  • Added move strength setting and map for retrieval, Map(tw_MoveStrength). This is set by the "strength" parameter
    in the move table definition in buffering.lua.