Skip to content

Commit

Permalink
Update nuspec
Browse files Browse the repository at this point in the history
  • Loading branch information
citizenmatt committed Nov 18, 2016
1 parent f51e3f2 commit 7969291
Showing 1 changed file with 24 additions and 12 deletions.
36 changes: 24 additions & 12 deletions src/resharper-unity/resharper-unity.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -3,28 +3,40 @@
<metadata>
<id>JetBrains.Unity</id>
<title>Unity Support</title>
<version>1.3.1-EAP2</version>
<version>1.4.0</version>
<authors>JetBrains slava.tutushkin</authors>
<owners>JetBrains slava.tutushkin</owners>
<summary>ReSharper support for Unity</summary>
<description>Adds support for Unity.

&#8226; Highlights Unity event functions and fields with an icon in the editor gutter
&#8226; Marks fields and methods implicitly used by Unity as in use
&#8226; External annotations to improve ReSharper's analysis, e.g. implicit usage and nullability of Component.gameObject
&#8226; Use Generate Code to create event functions, with parameters
&#8226; Auto-suggest event functions completion when creating methods
&#8226; Highlights Unity event functions and fields with an icon in the editor gutter.
&#8226; Marks fields and methods implicitly used by Unity as in use.
&#8226; Knows about all Unity script classes (MonoBehaviour, ScriptableObject, EditorWindow, etc).
&#8226; Use Generate Code to create event functions, with parameters.
&#8226; Start typing for automatic completion of event function declarations in a class.
&#8226; Code completion, find usages and rename support for Invoke, InvokeRepeating and CancelInvoke
&#8226; Event function descriptions for methods and parameters displayed in tooltips and QuickDoc
&#8226; "Read more" in QuickDoc navigates to Unity API documentation
&#8226; Suppress naming consistency checks on event functions
&#8226; "Read more" in QuickDoc navigates to Unity API documentation.
&#8226; Code completion, find usages and rename support for string literals in MonoBehaviour.Invoke, InvokeRepeating and CancelInvoke.
&#8226; Suppress naming consistency checks on event functions.
&#8226; Prevent ReSharper from suggesting `Assets` or `Scripts` as part of the namespace of your code.
&#8226; Automatically sets Unity projects to C# 4 or C# 6. No more suggestions for features that won't compile!
&#8226; Prevent ReSharper from suggesting `Assets` or `Scripts` as part of the namespace of your code
&#8226; Highlights UnityEngine.Color and Color32. Edit via colour palette quick fix.
&#8226; Treats Unity debug assertions as assertion methods in ReSharper control flow analysis.
&#8226; String formatting assistance for debug log methods.
</description>
<releaseNotes>
&#8226; Refer to "event function" instead of "message handler"
&#8226; Highlights Unity event functions and fields with an icon in the editor gutter (#58)
&#8226; Set language version to C# 4 or C# 6 if Unity 5.5 is installed (#50)
&#8226; Enable functionality in projects that reference Unity assemblies, not just those that have the VSTU project flavour GUID (#53)
&#8226; Improve handling of C# language version. Default is correctly set to C# 4, not 5. Uses C# 6 if option is enabled in Unity 5.5. Handles the CSharp60Support plugin. (#50, #60)
&#8226; Treat UnityEngine.Debug.Assert as assertion methods, so ReSharper includes asserts in control flow analysis. (#62, #63 - thanks @joshuaoconnor!)
&#8226; Add string formatting inspections for debug assertion messages.
&#8226; Renamed "message handlers" to "event functions", as per the Unity documentation.
&#8226; Display a "gutter" icon for implicitly used event functions and fields. (#58)
&#8226; Display colour highlights and the colour palette picker for UnityEngine.Color and UnityEngine.Color32. (#51)
&#8226; Fix MonoBehaviour.Invoke code completion and rename support in string literals to work with the correct class, not just the current class. (#66)
&#8226; Support undocumented messages, such as OnGeneratedCSProjectFiles. (#59)
&#8226; Fix namespace provider settings for Assets and Assets\Scripts folders. (#64)
&#8226; Sort event functions alphabetically by default in code completion.

From previous releases:
&#8226; ReSharper 2016.2 support. Thanks @cmcpasserby! (#44, #46)
Expand Down

0 comments on commit 7969291

Please # to comment.