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"Automatically refresh assets in Unity" doesn't work on macOS #2361
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How do you save a file? |
I tested with ⌘-s and via menu File->Save All. nothing works |
Try to check that external Editor in Unuty is set to the correct Rider version. |
external editor is set to Rider 2022.2.3 in Unity, which is my editor version |
I have just checked Refresh gets called for me with that Unity version. Unfortunately I don't have M1 at hand. |
yes, I see the progress bar. At 14:26:18.652 in the log file it says AutoRefresh is disabled via Unity settings, but in the settings it says it is enabled. Is there another Auto refresh setting? |
my options in "General" look different to yours. Anyway, I got it working, but I can't really tell how. First I installed Visual Studio. It didn't work there either. Then I installed the 2020.3.40f1 Intel version of Unity. There the auto refresh was working out of the box. Then I switched back to the silicon version and it was also working there, without any changes. I then deleted the intel version and restarted the pc and it's working fine now, don't know what the problem was. |
Thank you for reporting, found out there were some relatively fresh changes on Unity side, which we were not expecting. The fix is on a way to the next 2022.3 EAP Rider build. |
When I save a file in Rider, the auto refresh in Unity doesn't work automatically. I have to switch to the unity window or press the "Refresh unity assets" button in Rider to refresh the assets. The option for auto refresh is checked in Rider. I have a MacBook Pro M1. Does someone has the same issue?
Version I use:
Unity: 2021.3.11f1 Apple Silicon
Rider: 2022.2.3
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