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I think yes. It is duplicated tasks.
The magic is in the guid inside metafile. Linking to gameObject provided by this guid.
You should:
Rename both metafile and class to the same name (and move it to the same path if needed)
Keep guid and don't change it after moving|renaming classes|interfaces|other_files
Maybe something else like fix new path inside metafile, etc. But if you will keep name and guid - then Unity will fix it itself after reimporting this files.
We are using text serialization of metafiles in our projects and it seems like not big deal. But I don't know how it works with binary serialization(which enabled by default).
This feature is present in the MonoDevelop as separated plugin and in the VS by default.
Scripts linking drops from prefabs after moving files inside rider.
issue moved from https://github.com/JetBrains/Unity3dRider/issues/17
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