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Playtest Sorcery TCG in the browser

https://spells.bar

spells.bar an open-source project and is not affiliated with Sorcery: Contested Realm or Erik's Curiosa Limited. All rights to Sorcery and its content are owned by Erik's Curiosa Limited.

Development Notes

Track updates to the project via the developer ad-hoc notes: https://github.com/JollyGrin/sorcery-tcg-playtest/tree/main/notes

Server

Spells.bar uses the websocket go server from https://github.com/JollyGrin/unbrewed-p2p Find instructions if you wish to setup your own game server.

Todo

  • keypress listener for mana/life increase
  • add hand drawing mode (for mobile, just deck and hand)
  • command: scry -> add bottom deck in addition to top deck

Feature ideas

Bugs

  • updating mana or rolling dice causes board state to clear
  • graveyard sorting. Ensure that in the handle drag it ignores ordering conditions
  • firefox maybe shows context menu on right click
  • right click modal, taps card

Missing Cards

Feedback

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Recently finished

  • view enemy graveyard
  • add four cores deck import https://fourcores.xyz/api/tts/T33jdoAJy8PGY9Agq1fo
  • add setting to flip enemy card upside down
  • add precon decks to default load
  • banish cards from cemetary
  • roll dice (d6/d20)
  • spawn card/token modal
    • cache the sorcery api data on cards.army
    • make a modal that spawns a card to your hand
    • will cover rubble and many other mechanics
    • some cards have effects that require counter on the card
  • manipulation action window:
    • move card from top of deck to bottom
    • draw from bottom
  • add numbers to grid: numbers 1-20
  • add counters on cards
  • add remaining / total mana
  • add websocket for multiplayer
  • landing page
  • setup pages for solo play (1p, 2p rotate self)
  • add url loading for decks
  • add realms app deck loader
  • add solo turn rotator (play against yourself)
  • add health counter
  • use top header for info

About

Experimenting with arranging a grid to move around cards

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