"Untitled" Project X - v 0.1.0
Custom Buttons, Texture Dumping / Injection, FlipMode Fixes
- Texture dumping 💩 is officially supported now.
Texture dumping spits 💥🐪 out textures to:
UnX_Res/dump/textures/....dds
📂
Texture Dumping
There are two types of textures:
Uncompressed | Compressed |
---|---|
Used for the UI | Used by the world, (e.g. ground objects and normal maps) |
Dumped to UnX_Res/dump/textures/Uncompressed_<crc32>.dds |
Dumped to UnX_Res/dump/textures/Compressed_<crc32>.dds |
This feature can be enabled by setting [UnX.Textures]
Dump=true
Texture Injection
Allows modified textures to replace the original ones
Injects 💉 textures from:
UnX_Res/inject/textures/<CRC32>.dds
📂
Textures to be injected need to be named to match the checksum of the texture they are replacing
The dumped texture:
{Un}Compressed_8badf00d.dds
can be replaced by placing a replacement (8badf00d.dds
) in the injection directory.
This feature can be enabled by setting [UnX.Textures]
Inject=true
FlipMode is 🔛 by Default
- The default
dxgi.ini
config should be compatible,- For best performance, consider boosting SwapChainBuffers in
dxgi.ini
to 4 or 6
- For best performance, consider boosting SwapChainBuffers in
- On some ancient Windows 7 systems without Platform Update, it will be necessary to turn this off.
- Set FlipMode=false in
UnX.ini
under [UnX.Render]
- Set FlipMode=false in
Custom Buttons
Buttons for PS3, Xbox 360 and Xbox One now ship with UnX
- Default is PS3 (Glossy)
I would like to extend my thanks to the Steam community for putting these together so quickly. In particular, Continuity and CorruptEagle