GBSlides is a simple GameBoy Powerpoint-like slides viewer I built to learn how programming the GameBoy in Z80 Assembler was back in the early 90s. As building a game is quite time consuming and I was going to give a talk at an event, I decided to give the talk using a GB emulator and tool built by me.
The result is gbslides.asm
file. It uses gameboy Maps/Backgrounds to load slides on them and display one
at a time. As editing inside a Tile Editor like GBTB is tiring for simple text, I also made a script that transforms from
plain text files to .INC files that have Assembler code defining the backgrounds (GB had no "files", everything was inside the ROM
as binary data).
The "real" presentation is available at: slides.kartones.net
And as was hard to gather all tools and documentation, I've setup a zip containing a nice development toolset at: https://kartones.net/downloads/gbdevpack.zip
- First you must compile the source code to generate a binary GB ROM file. I have used the RGBDS compiler:
rgbasm -o gbslides.o gbslides.asm
rgblink -o gbslides.gb gbslides.o
rgbfix -v -p 0 gbslides.gb
-
Then, simply load the ROM into a Gameboy emulator (or transfer to a real cartidge). A button goes to the previous slide, B button advances to next one.
-
Format for slides is quite easy, I recommend checking the
asciitomapasm.rb
Ruby script and tileset.gbr to see which characters and symbols are available to convert to Tiles. -
Each slide gets transformed into Map/BG data (backgrounds are not animated, composed by tiles and very easy to handle).
-
To add or remove slides, or edit their content, just edit the
txt
files inside\slides
folder, then runruby asciitomapasm.rb
from this project's root, then edit