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Added: Parameter to set a cooldown for using mobile respawns.
Updated: English ingame tutorial texts in stringtable. Thanks to FatRefrigerator
Removed: Liberation skill handling of AI units, as BI do this good enough now concerning wounds, etc.
Removed: Vehicle explosion chance script for convoy ambush.
Removed: Old debug messages.
Tweaked: Terrain alignment will be persistent during repeat building of objects (like walls). Thanks to veteran29
Tweaked: Some reordering of UI elements.
Tweaked: Localization support for the extended options menu. Thanks to nercon
Tweaked: Highlight color in production list changed to blue instead of misleading green.
Tweaked: Amounts of resources on each FOB and production site is now visible in logistic dropdown menu as (Supplies/Ammo/Fuel).
Tweaked: Removed the logistic convoy cap of 26 (which was due to the alphabet).
Tweaked: Captured enemy vehicles are now also listed in the commanders zeus interface.
Tweaked: Cities won't be able to produce resources anymore.
Tweaked: IED count in cities, capitals and factories is now dependend on the civil reputation.
Tweaked: Corrected some strings in the stringtable.
Tweaked: Factories don't have all facilities from the start anymore. The facility they start with is set at campaign start.
Tweaked: Replaced all deprecated BIS_fnc_selectRandom with the engine solution selectRandom.
Tweaked: Server log will now contain the [STATS] message of all clients. (players and HCs)
Tweaked: Preset system split to select blufor, opfor, resistance and civilians independently. Thanks to Applejakerie
Tweaked: Capitals, cities and factories are now basically guarded by "militia" forces. Switching to regular army if the enemy combat readiness is increased.
Tweaked: Static weapons array missed some weapons.
Tweaked: Civil vehicles are now saved at a FOB after they were seized by players.
Tweaked: Some small code optimizations and format corrections.
Fixed: Player got custom recoil and aiming coefficients on respawn.
Fixed: Rare script error on closing respawn screen directly after joining the mission.
Fixed: Players could deploy multiple FOBs when they selected deploy fast enough on the same container.
Fixed: It was possible to disassemble a mortar in preview.
Fixed: Preview vehicles could get saved if you shut down the mission right after canceling the build process or if you'd still the preview in front you.
Fixed: Small issues due to the default "hold fire" combat mode for AI.
Fixed: Single Infantry units weren't saved sometimes.
Fixed: Paratroopers got sometimes an attack helicopter instead of a transport helicopter.
Fixed: Rescue helipad blocked building in their near vicinity.
Fixed: MPKill Eventhandler issue when using ACE.
Fixed: Function to buy a logistic truck worked but caused an error in dedicated server environment.
Fixed: Couldn't build under powerlines.
Fixed: Items in backpack weren't checked by arsenal blacklist crawler.