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v0.96

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@Wyqer Wyqer released this 12 Oct 20:54
· 1277 commits to master since this release

Github Releases (by Release)

  • Added: BI Support System functionality. (Currently deactivated, as there are still issues in MP)
    • Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone.
    • Added: BI Artillery support for artillery vehicles and mortars (if built manned or AI ordered to get in as crew).
    • Added: Players can request artillery support from players (generates task).
  • Added: Civil Reputation.
    • Added: Config variables in kp_liberation_config.sqf.
    • Added: Reputation penalty for killing civilians.
    • Added: Reputation penalty for killing allied resistance fighters.
    • Added: Reputation penalty for seizing civil vehicles.
    • Added: Reputation penalty for destroyed/damaged civil buildings. (evaluated only on capture a sector event)
    • Added: Mission parameter to choose building penalty for damaged or only destroyed buildings.
    • Added: Reputation gain for liberated sectors.
    • Added: After capturing a sector you might find wounded civilians. You can also gain reputation for offering medical support.
  • Added: Civil informant.
    • Added: If you've a good reputation, a civil informant can rarely spawn at blufor sectors.
    • Added: Intel increase, if you capture the informant and bring him back to a FOB.
    • Added: There is a chance that an informant will reveal a time critical task to kill a HVT.
  • Added: Asymmetric Threats.
    • Added: Possibility of IEDs in blufor sectors, if you have a bad civil reputation.
    • Added: Own logistic convoys can be ambushed by guerilla forces.
    • Added: Value for guerilla strength which will be affected by the events connected to guerilla forces.
    • Added: Guerilla forces presets.
    • Added: Dynamic guerilla forces equipment depending on their strength value.
    • Added: Chance that guerilla forces will join the fight at a sector as friend or foe. (depends on reputation)
    • Added: Possibility of a guerilla ambush in blufor sectors (additional to IEDs).
  • Added: Chinese Simplified localization. Thanks to nercon
  • Added: Automatic server restart script for dedicated servers. Thanks to k4s0
  • Added: Settings in the mission parameters for particular debug messages.
  • Added: Factory map markers now indicate which production facilities are available there.
  • Added: LoW Civilians.
  • Added: LoW UAV backpacks to the default blacklist.
  • Added: LoW AL-6 Pelican UAV.
  • Added: Some of the new RHS vehicles.
  • Added: Turkish localization. Thanks to Carbneth
  • Added: Parameter to set a cooldown for using mobile respawns.
  • Updated: English ingame tutorial texts in stringtable. Thanks to FatRefrigerator
  • Removed: Liberation skill handling of AI units, as BI do this good enough now concerning wounds, etc.
  • Removed: Vehicle explosion chance script for convoy ambush.
  • Removed: Old debug messages.
  • Tweaked: Terrain alignment will be persistent during repeat building of objects (like walls). Thanks to veteran29
  • Tweaked: Some reordering of UI elements.
  • Tweaked: Localization support for the extended options menu. Thanks to nercon
  • Tweaked: Highlight color in production list changed to blue instead of misleading green.
  • Tweaked: Amounts of resources on each FOB and production site is now visible in logistic dropdown menu as (Supplies/Ammo/Fuel).
  • Tweaked: Removed the logistic convoy cap of 26 (which was due to the alphabet).
  • Tweaked: Captured enemy vehicles are now also listed in the commanders zeus interface.
  • Tweaked: Cities won't be able to produce resources anymore.
  • Tweaked: IED count in cities, capitals and factories is now dependend on the civil reputation.
  • Tweaked: Corrected some strings in the stringtable.
  • Tweaked: Factories don't have all facilities from the start anymore. The facility they start with is set at campaign start.
  • Tweaked: Replaced all deprecated BIS_fnc_selectRandom with the engine solution selectRandom.
  • Tweaked: Server log will now contain the [STATS] message of all clients. (players and HCs)
  • Tweaked: Preset system split to select blufor, opfor, resistance and civilians independently. Thanks to Applejakerie
  • Tweaked: Capitals, cities and factories are now basically guarded by "militia" forces. Switching to regular army if the enemy combat readiness is increased.
  • Tweaked: Static weapons array missed some weapons.
  • Tweaked: Civil vehicles are now saved at a FOB after they were seized by players.
  • Tweaked: Some small code optimizations and format corrections.
  • Fixed: Player got custom recoil and aiming coefficients on respawn.
  • Fixed: Rare script error on closing respawn screen directly after joining the mission.
  • Fixed: Players could deploy multiple FOBs when they selected deploy fast enough on the same container.
  • Fixed: It was possible to disassemble a mortar in preview.
  • Fixed: Preview vehicles could get saved if you shut down the mission right after canceling the build process or if you'd still the preview in front you.
  • Fixed: Small issues due to the default "hold fire" combat mode for AI.
  • Fixed: Single Infantry units weren't saved sometimes.
  • Fixed: Paratroopers got sometimes an attack helicopter instead of a transport helicopter.
  • Fixed: Rescue helipad blocked building in their near vicinity.
  • Fixed: MPKill Eventhandler issue when using ACE.
  • Fixed: Function to buy a logistic truck worked but caused an error in dedicated server environment.
  • Fixed: Couldn't build under powerlines.
  • Fixed: Items in backpack weren't checked by arsenal blacklist crawler.