Releases
v0.962
Wyqer
released this
10 Dec 00:51
Added: ACE carry interaction for resource crates. Thanks to veteran29
Added: Some additional debug outputs.
Added: RHS AFRF Preset for the player side. Thanks to veteran29
Added: Lythium basefile. Thanks to Enigma
Added: Portuguese localization. Thanks to NomadRomeo
Added: BW Mod Tropentarn preset.
Added: Project OPFOR Islamic State enemy preset and Project OPFOR resistance preset. Thanks to Applejakerie
Updated: RHS transport configs.
Updated: RHS vehicles in presets.
Updated: Devkit mission.sqm.
Tweaked: Wounded civilians event. Thanks to veteran29
Tweaked: Extended allowed items extension list with some bwmod classnames. Thanks to madpat3
Tweaked: Detection of UAVs. Thanks to veteran29
Tweaked: Enemy vehicle crew spawning. Ensure that they'll be on the right side (important for red vs blue). Thanks to veteran29
Tweaked: If you enter the arsenal with a packed weapon or UAV backpack, it won't be identified as blacklisted anymore.
Tweaked: FOB container mass now scales with the selected spartan helicopter maximum load. Thanks to veteran29
Tweaked: Removed clutter and AI from the USS Freedom on all maps.
Tweaked: Cleaned all custom placed places on all maps some more and renamed the respawn marker from respawn_west
to respawn
.
Tweaked: Increased the distance of the Little Bird spawnpoints on the USS Freedom and let them facing to the front.
Tweaked: Some typos in the german stringtable. Thanks to gqgunhed
Tweaked: The US Army woodland troops got the new OCP and were able to throw away their old UCP.
Fixed: Wounded civilian animation in dedicated server environment. Thanks to veteran29
Fixed: With ACE you could take unconscious AI as POW.
Fixed: You couldn't handcuff surrendered AI with ACE zipties.
Fixed: Guerilla could spawn as neutral combatants.
Fixed: Unloading crates from vehicles could let them sink into the ground since the last ArmA Update.
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