Creating a approximation objective design space for skill embeddings for physically simulated characters.
DONE :
- Download Isaac Gym from Nvidia's website : https://developer.nvidia.com/isaac-gym and follow the setup instructions. Make sure to check for correct installation by running the examples given inside IsaacGym installation.
- Add env/tasks as is, for it is directly related to the experimentation, for now focus is on developing a working model. Adding more tasks would come later.
TODO :
- Create the learning models for flow, diffusion, CPC. (Focusing on FLOW-GAN )
- Add the learned models in ds_se/run.py inside build_alg_runner().
- Convert model from FLOW to the form of your network builder.
Check