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Kippykip authored Jun 2, 2020
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Expand Up @@ -12,16 +12,18 @@ A slightly modified version of [doomhack](https://github.com/doomhack/GBADoom)'s
- ~~**B** is now the fire button, and sprinting/use has been changed to **A**. To match the retail GBA Doom II controls.~~
- ~~Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000~~
- ~~Gamma is in the options now instead of a hotkey~~
- ~~Gamma/Autorun settings now save in the save slots~~
- ~~Gamma/Autorun settings now save save slots~~
- ~~Gamma is now a slider, and is colour corrected for the frontlit/non-lit GBA displays.~~
*All of the above changes have been merged into doomhack's main branch*
- Other minor bug fixes and optimisations
- Created properly resized title screen images (TITLEPIC is rendered via CPUBlockCopy rather than drawing from the IWAD, making it more responsive)
- Unused shareware IWAD content is removed to build a smaller rom
- New MS GS WAVETABLE music for Doom 1, made by [Sakitoshi](https://www.romhacking.net/community/2272/)
- Gamma is now a slider, and is colour corrected for the frontlit/non-lit GBA displays.
- FPS Counter is now accessable via a cheat

**TODO:**
- Recreate Final Doom: Evilution / TNT.WAD's music in impulsetracker
- Get Doom II running smoothly, and re-port the music in impulsetracker as well

Be sure to check [doomhack's main branch](https://github.com/doomhack/GBADoom) for future engine optimisations and bug fixes!

Expand All @@ -38,6 +40,7 @@ Be sure to check [doomhack's main branch](https://github.com/doomhack/GBADoom) f
**Lite-Amp Goggles:** DOWN,LEFT, R, LEFT, R, L, L, SELECT
**Exit Level:** LEFT,R, LEFT, L, B, LEFT, RIGHT, A
**Enemy Rockets (Goldeneye):** A, B, L, R, R, L, B, A
**FPS Ammo Counter:** A, B, L, UP, DOWN, B, LEFT, LEFT

## Controls:
**Fire:** B
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