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LawOfTheOcean

Outline


Team name: Fish Market
Title: Law of the ocean
Games with a motif: feed and grow, subnautica, Star Fox 64
Story: The main character, Billano, explored the treasure under the sea with his colleague Sara. When Sara, who finds the treasure, contacts Billano, Sara is attacked by a large whale and gets lost by the whale. This is a shooting game in the sea where the main character becomes Billano to recover the treasure.
Victory condition: After reaching the boss scene, fight the boss and win if you win
Defeat conditions: If the player is dead
Main Target: All

GameStructure


point of view

  • first-person point of view

GameManager

  • Save the number of skills each stolen

Entity

  • EntityHealth.cs
  • PlayerHealth.cs -EnemyHealth.cs
  • player๐Ÿคฝ
    • PlayerInput.cs
    • PlayerMovement.cs
    • PlayerSkill.cs - Basic Attack: Fire Bullet - Skill: Steal Enemy Skills
  • Enemy
    • Attack if player reaches detection range
    • EnemyMovement.cs
    • Crab๐Ÿฆ€
      • crabSkill.cs(scriptable)
      • The skill to blow the opponent's skill and suck blood when he gets hit
    • JellyFish๐Ÿ™
      • jellyFishSkill.cs(scriptable)
      • The skill of sending electricity to the other person and making them unable to move when the other person is hit
    • BlowFish๐Ÿก
      • blowFishSkill.cs(scriptable)
      • When the player approaches a certain position, the blowfish swells up and fires a thorn, and when the player is hit by the thorn, it is damaged.
    • SwordFish๐ŸŸ๐Ÿ”ช
      • SwordFishSkill.cs(scriptable)
      • A skill that suddenly approaches
    • Boss(Whale)๐Ÿ‹
      • BossSkill
        • sprinklerSkill.cs(scriptable)
        • waterSkill.cs(scriptable)

UI

  • UIManager.cs
  • The initial window of the game
  • GameOver / GameStart
  • Health(Player & Enemy)

Skill Structure

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Presentation (kr)

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Video

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ํ”ผ๋“œ๋ฐฑ

  1. 30์ดˆ ์•ˆ์— ํ•ต์‹ฌ๋งŒ ๋ณด์—ฌ์•ผํ•จ
    • ์Šคํ‚ฌ ์นดํ”ผ๊ฐ€ (P ์Šคํ‚ฌ <--> E ์Šคํ‚ฌ)
    • ์˜์ƒ ๋„ฃ์–ด์•ผํ•˜๊ณ  ๊ทธ ์˜์ƒ๊ณผ ๋˜‘๊ฐ™์ด ๊ตฌํ˜„
  2. ์นด๋ฉ”๋ผ ํšŒ์ „๋„ ๋ฌผ์— ์žˆ๋Š” ๊ฒƒ์ฒ˜๋Ÿผ [New!]
  3. copySkill ์ž˜ ์“ธ ์ˆ˜ ์žˆ๋„๋ก -> ํ•œ๋ฒˆ ์ ์šฉํ•˜๋ฉด ์ฃฝ์ผ๋•Œ ๋ฌด์กฐ๊ฑด Copy
  4. ๋‚œ์ด๋„ ์กฐ์ ˆ
  5. ๊ทธ๋ž˜ํ”ฝ (๋ฐ”๋‹ค๋Š๋‚Œ๋‚˜๊ฒŒ)
  6. ๊ณ ๋ž˜ ๋‘ฅ๋‘ฅ๋– ๋‹ค๋‹ˆ๋Š” ๋Š๋‚Œ
  7. ํ”Œ๋ ˆ์ด์–ด ํ—ค์—„์น˜๋Š” ๋Š๋‚Œ
  8. ํƒ€๊ฒฉ๊ฐ -> ๊ณ ๋ž˜ ๋ฌผ๋ฐฉ์šธ ๊ฐ™์€
  9. ๊ฐ€์•ผํ•  ๊ฒฝ๋กœ ํ‘œ์‹œ -> ๊ฐ ์”ฌ๋งˆ๋‹ค ํฌํƒˆ์˜ ์œ„์น˜๋ฅผ ์•Œ๋ ค์ค„ ๋งต UI ์ œ์ž‘

๋ฒ ํƒ€ ๊ณ„ํš

  • copySkill ์‚ฌ์šฉ์‹œ ์ดํŽ™ํŠธ
  • Copyํ•œ Skill๋“ค ์‹œ๊ฐํ™”ํ•ด์„œ ๋ช‡๊ฐœ์žˆ๋Š”์ง€ ๋ณด์—ฌ์ฃผ๊ธฐ

์Šคํ† ๋ฆฌ

- ๊ณ ๋ž˜๊ฐ€ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํƒ€๊ณ  ์žˆ๋Š” ์ž ์ˆ˜ํ•จ์„ ์ณ์„œ ๋ณด๋ฌผ์„ ๋บ์–ด๊ฐ”๋‹ค.
- ํ”Œ๋ ˆ์ด์–ด๋Š” ๊ทธ ๋ณด๋ฌผ์„ ๋˜์ฐพ๊ธฐ ์œ„ํ•ด ์‹ธ์šด๋‹ค.
- ๋งˆ์ง€๋ง‰์— ํ”Œ๋ ˆ์ด์–ด๋Š” "๋„ค ๋ณด์Šค, ๋ฌด๊ธฐ๋ฅผ ํ™•๋ณดํ–ˆ์Šต๋‹ˆ๋‹ค. ๋ฉ์ฒญํ•œ ๊ณ ๋ž˜๋•Œ๋ฌธ์— ๊ณ„ํš์ด ํ‹€์–ด์กŒ์–ด.." 
- "์ด์ œ ์ „ ์„ธ๊ณ„๋Š” ์šฐ๋ฆฌ ๊ฒƒ์ด ๋ ๊ฑฐ์•ผ" ์ด๋Ÿฐ ๋Š๋‚Œ์˜ ๋Œ€์‚ฌ๋ฅผ ํ•˜์—ฌ ๋ฐ˜์ „ ์Šคํ† ๋ฆฌ.

์ฝ”๋“œ ๊ด€๋ จ

  • ์ฒญ์ƒˆ์น˜ ๋ฒ„๊ทธ ์ƒ๊ฐ
  • ์„ธ์ด๋ธŒ ๊ธฐ๋Šฅ ๊ตฌํ˜„
  • ํ”Œ๋ ˆ์ด์–ด ๋งž์„ ๋•Œ, ์  ๋•Œ ๋–จ๋ฆผ
  • ์ค‘๊ฐ„์— ๊ฒŒ์ž„์„ ๋‚˜๊ฐˆ ์ˆ˜ ์žˆ๋Š” UI ์ ์šฉ

์ปดํฌ๋„ŒํŠธ ๊ด€๋ จ

  • ์—์…‹ ๋‹ค์‹œ ์กฐ์‚ฌ
  • ํฐํŠธ ๋‹ค์‹œ ์กฐ์‚ฌ
  • ์ž ์ˆ˜๋ถ€ ๋จธ๋ฆฌ ์žฅ์น˜ ๊ทธ๋ฆผ ์ฐพ๊ธฐ ๋ฐ ์ ์šฉ
  • ์”จ๋„ค๋จธ์‹  (์ข€ ์ค‘์š”)
    • start
    • ending
  • ์  ๋ฐฐ์น˜ ๋…ผ์˜
  • ํ”Œ๋ ˆ์ด์–ด ์ด์†Œ๋ฆฌ, ๊ธฐํƒ€ ์†Œ๋ฆฌ ๋„ฃ๊ธฐ
  • ํ„ฐ๋ ˆ์ธ ๊ทœ๊ฒฉ ๋…ผ์˜
  • ์  ์Šคํ‚ฌ ์ดํŽ™ํŠธ ๋„ฃ์œผ๋ ค๋ฉด ๋„ฃ๊ธฐ

ํ…Œ์ŠคํŒ… ๊ด€๋ จ

  • ๋ฒ„๊ทธ ์ฐพ๊ธฐ

์šฐ์„ ์ˆœ์œ„ ์„ค์ •

  • ๋ณด์Šค ์Šคํ‚ฌ ์‚ฌ์šด๋“œ
  1. ๋ณด์Šค ์›€์ง์ž„ + effect
  2. ๋ฐ”๋‹ค ๊ทธ๋ž˜ํ”ฝ
  3. ํ”Œ๋ ˆ์ด์–ด ์›€์ง์ž„ + ์ดํŽ™ํŠธ
  4. ํƒ€๊ฒฉ๊ฐ, ๋งž์„ ๋•Œ ์›€์ง์ž„
  5. ์”จ๋„ค๋จธ์‹ 
  6. ๋งต ์ง€๋„
  7. ์ค‘๊ฐ„์— ๋‚˜๊ฐˆ ์ˆ˜ ์žˆ๋Š” UI, Player UI
  8. ๋‚œ์ด๋„ ์กฐ์ ˆ
  9. ์‚ฌ์šด๋“œ, ์ถ”๊ฐ€ ์ดํŽ™ํŠธ
  10. ๋ฒ„๊ทธ ํ…Œ์ŠคํŒ…

์Šคํฌ๋ฆฝํŠธ


Hyeonseo Ko (๊ณ ํ˜„์„œ)

Manager

  • GameManager.cs (์ฃผ๋กœ ๊ฒŒ์ž„ ๋ฐ์ดํ„ฐ ๋ณด๊ด€ ๋ฐ ์ „๋‹ฌ)
  • UIManager.cs (UI์— ํ•„์š”ํ•œ ์ •๋ณด๋“ค ์ „๋‹ฌ)

Entity

  • EntityHealth.cs
    • EnemyHealth.cs (EntityHealth ์ƒ์†๋ฐ›์•„ ์‚ฌ์šฉ)
    • PlayerHealth.cs (EntityHealth ์ƒ์†๋ฐ›์•„ ์‚ฌ์šฉ)
  • Enemy
    • EnemyDetection.cs
    • Skill.cs (Scriptable Object, ์Šคํ‚ฌ๋“ค์ด ์ƒ์†๋ฐ›์•„์„œ ์‚ฌ์šฉ)
    • EnemySkill.cs (์œ„์˜ Skill๋“ค์„ ์ƒ์†๋ฐ›์€ Scriptable Object๋“ค์„ ๋žœ๋ค์ ์œผ๋กœ ๋ฐœ๋™ -> ์Šคํ‚ฌ๋“ค์„ ์ฐพ๋Š” ๋ฐฉ๋ฒ•์—๋Š” ์Šคํ‚ฌ๋“ค์ด ๋งŽ์•„์งˆ ๊ฒƒ์„ ๋Œ€๋น„ํ•˜์—ฌ ์ด๋ถ„ํƒ์ƒ‰ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์‚ฌ์šฉ)
    • BlowFish (์‚ฌ๋ฐฉ์— ๊ฐ€์‹œ ์ด์•Œ ๋ฐœ์‚ฌ)
      • BlowFish.cs
      • BlowFishSkill .cs (Skill ์ƒ์†๋ฐ›์•„ ์‚ฌ์šฉ)
    • SwordFish (์ผ์ • ์‹œ๊ฐ„๋™์•ˆ ์†๋„ 6 ์ฆ๊ฐ€)
      • SwordFish.cs
      • SwordFishSkill.cs (Skill ์ƒ์†๋ฐ›์•„ ์‚ฌ์šฉ)
      • SwordFishUseSkill.cs
  • Player
    • PlayerInput.cs
    • PlayerShooter.cs
    • PlayerSkillCopy.cs
  • Boss
    • BossWaterSkill.cs (ํŠน์ดํ•œ ์›์˜ ํ˜•ํƒœ๋กœ ๋ฌผ๋ฐฉ์šธ ๋ฐœ์‚ฌ)
    • BossSprinkler.cs (Sprinkler์ฒ˜๋Ÿผ ๋ฌผ๋ฐฉ์šธ ๋ฐœ์‚ฌ)
    • BossFirePos.cs

Object

  • SkillOrb.cs
  • StolenSkill.cs (๊ฐ•ํƒˆํ•  ์Šคํ‚ฌ ์†Œ์œ ์ž ์ปดํฌ๋„ŒํŠธ์— ์žฅ์ฐฉ)
  • ThornBullet.cs (BlowFish ๊ฐ€์‹œ ์Šคํ‚ฌ bullet.)
  • WaterBullet (Boss์˜ bullet)
  • Bullet.cs (ํ”Œ๋ ˆ์ด์–ด์˜ ๊ธฐ๋ณธ ๋ฌด๊ธฐ bullet.)
  • DeadZone.cs (๋งต์˜ ๋ฒ”์œ„์ง€์ • ๋ฐ ๋ฒ—์–ด๋‚œ ์˜ค๋ธŒ์ ํŠธ ํŒŒ๊ดด, ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฒฝ์šฐ 1.5์ดˆ๋งˆ๋‹ค 5์”ฉ ์ฒด๋ ฅ ๊ฐ์†Œ)
  • DirectorAction.cs (์‹œ๋„ค๋จธ์‹  director ๊ด€๋ จ script)
  • EnemyStopSkill.cs (Enemy๊ฐ€ player์—๊ฒŒ silence skill์„ ๋งž์•˜์„ ๊ฒฝ์šฐ skill ์ œ์–ด ์—ฌ๋ถ€ ์ •๋ณด ์ „๋‹ฌ ์Šคํฌ๋ฆฝํŠธ.)
  • Portal.cs
  • Stage3_Event.cs
  • NextEnding.cs
  • DontDestroyObject.cs (์‚ฌ์šฉ ์•ˆ๋จ)
  • NameTag.cs (ํ”„๋ฆฌํŒน์˜ ์ด๋ฆ„ ์ „๋‹ฌ ex) SwordFish(1) -> SwordFish ์ „๋‹ฌ) (์‚ฌ์šฉ ์•ˆ๋จ)

UI

  • CrossHair.cs
  • StartScript.cs
  • UI_Hurt.cs
  • UIExplain.cs
  • UIMap.cs
  • UISetting.cs
  • UISkillCopy.cs
  • UIPlayerSilence.cs
  • UIBossDead.cs

Junghoon Shin(์‹ ์ •ํ›ˆ)

Entity

  • Player
    • PlayerMove.cs (Player์›€์ง์ž„ ๊ตฌํ˜„ ๋ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ œ์–ด)
    • CameraRotate.cs
  • Enemy
    • JellyFish (์Šคํ‚ฌ ์ ์ค‘์‹œ ์ผ์ •์‹œ๊ฐ„๋™์•ˆ silence(๊ณต๊ฒฉ๋ถˆ๊ฐ€))
      • JellyFish.cs
      • JellySkill.cs (์Šคํ‚ฌ ์ƒ์†๋ฐ›์•„ ์‚ฌ์šฉ)
    • Crab
      • Crab.cs (์ƒ๋Œ€๋ฐฉ์˜ ์ฒด๋ ฅ์„ ๋นผ์•—์•„ ํšŒ๋ณต)
      • CrabSkill.cs (์Šคํ‚ฌ ์ƒ์†๋ฐ›์•„ ์‚ฌ์šฉ)
  • Boss
    • Boss.cs (๋ณด์Šค๋“ฑ์žฅ ๋ฐ ์ฒด๋ ฅ๊ฐ์†Œ์‹œ ์†Œํ™˜๋˜๋Š” Enemy๊ด€๋ฆฌ)
    • StartTrigger.cs
    • EnemySummon.cs (๋ณด์Šค ์ฒด๋ ฅ ์ผ์ •๋Ÿ‰ ๊ฐ์†Œ์‹œ Enmey ์†Œํ™˜)

Object

  • JellyFishBullet.cs (JellyFish์˜ silence ์Šคํ‚ฌ bullet)
  • CrabBullet.cs (Crab์˜ ์ฒด๋ ฅ๋บ๊ธฐ ์Šคํ‚ฌ bullet)
  • JellyFishGOD.cs
  • BlowFishGOD.cs
  • SwordFishGOD.cs
  • PlayerBubble.cs
  • BossCineMachine.cs (์‹œ๋„ค๋จธ์‹  Boss ์›€์ง์ž„ ์Šคํฌ๋ฆฝํŠธ)

UI

  • MainMenu.cs (์‹œ์ž‘ํ™”๋ฉด UI)
  • GameOver.cs (GameOverํ™”๋ฉด UI)
  • UIPlayerHP.cs
  • UIEnemyHP.cs

์•„์‰ฌ์› ๋˜ ์ 


  1. ๋ฌธ์„œํ™” ์ž‘์—…์˜ ๋ถ€์กฑ
  2. ๋ช‡๋ช‡ ์ฝ”๋“œ์˜ ๊น”๋”ํ•˜์ง€ ๋ชปํ•œ ๊ตฌ์กฐ์™€ ์‚ฌ์šฉ
  3. ์‹ค๊ฐ๋‚˜๋Š” ๋ฐ”๋‹ค ๊ทธ๋ž˜ํ”ฝ ๊ตฌํ˜„์˜ ๋ถ€์กฑ

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