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Fast is fine, but accuracy is final
🧭
Fast is fine, but accuracy is final

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KorStrix/README.md

👋 Hi there


Hi, I'm Strix, a game developer using Unity engine in Korea

  • 🌱 I’m currently learning GameServer & Shader
  • 👯 I’m looking to collaborator

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📈 GitHub Stats

Anurag's github stats Anurag's github stats

👍 Special Thanks

고수처럼

고수처럼님의 리드미 포멧을 참고했습니다. 저의 오픈소스 기여자이기도 합니다.

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  1. unity-korea-community/unity-builder Public

    unity에서 플랫폼 별 빌드에 필요한 세팅값을 저장 후 Inspector, CLI 등으로 저장된 값을 불러와 빌드합니다.

    C# 5

  2. unity-korea-community/unity-utils Public

    다른 패키지에서 간단하게 사용하는 코드 라이브러리 모음입니다.

    C# 1 1

373 contributions in the last year

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Contribution activity

March 2025

29 contributions in private repositories Mar 4 – Mar 19
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