This plugin is an extension of the excellent Reframe360 (http://reframe360.com/) plugin by Stefan Sietzen. When Stefan discontinued the project and released the source code, I got to work to add features and fix bugs and it became Reframe360 XL. XL is used to point out that new features were put in place and is also a nudge to the excellent SkaterXL game.
New features and bug fixes:
- New animation curves implemented (Sine, Expo, Circular)
- Apply animation curves to main camera parameters
- Fix black dot in center of output
- Update to latest libraries and Resolve 17
Enjoy!
- Install latest Visual Studio 2019.
- Install Blackmagic DaVinci Resolve from Blackmagic website (free or studio version).
- Clone GLM repository to
.\GLM
directory. (https://github.com/bclarksoftware/glm.git) - Clone this repository to
.\Reframe360XL
directory. - Install CUDA Development Toolkit 11.3.
- Install latest Python and make sure system path are setup.
- Open solution and build from VS.
- Build tested on MacOS 11.2.3 / XCode 12.4.
- Install latest XCode from Apple App store.
- Install Blackmagic DaVinci Resolve from Blackmagic website (free or studio version).
- Clone glm repository to
./GLM
directory. (https://github.com/bclarksoftware/glm.git) - Clone this repository to
./Reframe360XL
directory. - Build from shell with
cd Reframe360XL
make
- Download the latest release for Windows
- Uncompress to
C:\Program Files\Common Files\OFX\Plugins\Reframe360
- Download the latest release for Mac
- Uncompress to
/Library/OFX/Plugins