Learning project to build Nintendo Entertainment System emulator. The goal is to build NES emulator using only rust libraries so no SDL-library requirement.
Arrow keys
- D-pad
S
- Start
A
- Select
Z
- Button B
X
- Button A
R
- Reset
Space
- Pause/continue emulation
Esc
- Quit
- CPU
- Display RAM & CPU status in terminal for debugging
- ROM reader & mapper
- Graphics window
- Controls (keyboard & gamepad)
- PPU (Pixel Processing Unit)
- PPU background rendering
- PPU sprites
- More ROM mappers
- Cross-platform (
MacOS, Linux, Windows)
✍️ APU (Audio Processing Unit)
USAGE:
nes-emulator [FLAGS]
FLAGS:
-h, --help Prints help information
-v, --version Prints version information
-r, --rom Rom filename to load
-d, --debug Show memory debug on terminal
cargo run --release -- --rom rom-file-here
- Nesdev Wiki
- javidx9 NES-tutorial
- 6502 Assembler
- Lot's of other emulators