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Update changelog
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doctor4t committed Sep 24, 2024
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20 changes: 20 additions & 0 deletions changelog.md
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Effective 2.3.2 - 1.20.1
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- Adjusted firefly spawning to be within 5 blocks off to the ground (instead of mostly in the sky like before)
- Added a soft wind ambience to swamp biomes (eg. mangroves being hot made them have no background wind)
- Added a unique mangrove bird ambience during the day
- Changed the cave ambience detection to use solid stone-like blocks above the player instead of light level
- This fixes some issues that would happen for instance in swamps, where being under a tree and lower than the sea
level would start playing the cave ambience
- Added a new reverbed foliage rustling sound for lush caves instead of the regular forest one
- Added a check for dripstone cave biomes up to 20 blocks above the player for its ambience
- This should fix the unreliability of the biome's layout often not reaching the ground where there are no
stalagmites
- Fixed the ULTRAKILL parry effect missing the white flash
- The parry effect now uses a direct overlay render instead of Lodestone screen particles
- Reduced the ripple quantity when it rains
- Increased the rain ripple density default config value
- Increased the cascade sound distance default config value

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Effective 2.3.1 - 1.20.1
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2 changes: 1 addition & 1 deletion gradle.properties
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Expand Up @@ -20,7 +20,7 @@ yarn_mappings=1.20.1+build.10
loader_version=0.16.5

# Mod Properties
mod_version=2.3.1-1.20.1
mod_version=2.3.2-1.20.1
maven_group=ladysnake
archives_base_name=effective

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