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This repository has been archived by the owner on May 7, 2022. It is now read-only.

Style Guide

Alice Cecile edited this page Feb 28, 2020 · 13 revisions

General

  • pronouns are always they / them, unless referring to a specific character
  • Oxford commas
  • new keywords should be bolded
  • use numeric form of numbers for damage, dice, absorption, attributes, ideals, essence crystals and gear / enchantment point costs. Everything else uses written form of numbers
  • every active description and class feature begins with a line of flavor text describing the effect in-universe
  • names should be simple and evocative. Namespace conflicts only matter with similar objects (within a class or race, within all affixes, within talents)

Actives

  • most spells have a range of 30 feet; remember that offensive spells can be cast at long range with disadvantage
  • clearly state that the acting party is dealing damage, rather
  • line of sight is implicit in rules, and does not require literal vision. Do not write "a creature you can see" unless there's strong, specific flavor reasons for it
  • "[Once per rest] As a TYPE action [at the cost of COST essence], you may ACTION"
  • range should be a number where possible, with the meaning clarified in the rules text

Passives

  • Use second person: "Your attacks..."
  • Use "Whenever" if a trigger recurs, "When" for a one time event
  • omit flavor from affixes and talents where possible
  • talents are named after an adjective which could describe a person

Missable keywords

  • shrouded
  • obscured, invisible
  • partial cover, full cover

Common phrases

  • "sheds bright light in a X foot radius, and dim light for another X feet beyond that."
  • "Objects in dim light are no longer obscured, and objects in darkness are now merely obscured, rather than invisible."
  • "Make an opposed skill check, pitting your SKILL against your opponent's SKILL."
  • "Make a ATTRIBUTE attack against a creature of your choice within range. If you hit, apply..."
  • "cannot spend movement"
  • "travelling through [EFFECT] is [half/twice] as effective as usual"
  • "Acts X times per round" (for boss monsters)
  • "Whenever you land a critical hit..."
  • "Whenever you hit a creature with a TYPE attack..."
  • "specified"
  • "As usual, you can’t increase your attributes above +5 in this way."
  • "move into an adjacent empty tile without provoking an attack of opportunity or spending movement."
  • "If you have not yet spend movement on your turn, OPTION. If you do so, you may not spend movement until the start of your next turn."
  • "Whenever you apply a boon to another creature, EFFECT. You only gain this benefit the first time each round that this triggers.
  • "Whenever a creature moves into a tile you are threatening while already threatened by you, EFFECT."

Common mistakes

  • training in a skill or defense, not proficiency
  • aptitude bonus, not proficiency bonus
  • "have advantage", not "have an advantage"
  • "your critical hit threshold is lowered once", not "your critical hit range is increased by one"
  • "Instant", not "Instantaneous"
  • "apply [CONDITION / AFFLICTION]" or "apply X stacks of [CONDITION / AFFLICTION]", not "CONDITION until..." or "apply AFFLICTION X" unless needed to produce a different effect
  • start of turn, not beginning of turn
  • "As usual" or "Like normal", not "As normal"
  • "frightened", not "afraid"
  • taunted and frightened conditions need both subject and object
  • check for all double spaces
  • "electric" and "corrosive" damage, not "lightning", "electricity" or "corrosion"