A minimalist 2D game engine, written in C++, mainly based on SFML, ImGui, and PugiXml.
Author : Legulysse
Contributors : Panda, Diccy, Amitsouko
- Changelog (French)
- Features
- Console Commands
Name | Version | Usage |
---|---|---|
SFML | 2.6.2 | Engine |
PugiXml | 1.14 | Engine |
Dear ImGui | 1.91.4-docking | Editor |
ImGui-SFML | 2.6.x | ImGui integration |
Premake | 5.0.0-beta3 | Build scripts |
Python | 3.x | Build and utility scripts |
The project makefiles are generated through Premake.
You can use /Tools/Build.py to spawn a little prompt with a menu to select your target (visual studio, gnu makefile, etc).
Alternatively, you can use /Tools/Build_vs2019.bat to generate the visual2019 build files directly, without using python.
The generated project files will be available in /Dev/Build.
You can find the engine code itself in /Dev/SourcesEngine.
It's mostly made of c++ classes, with an additionnal python script (DatasheetBindingTool) used to generate xml binding code for the datasheet system.
You can find several little demos in /Dev/SourcesDemos.
Those demos are very small unit cases, showing individual engine systems at work.
Once compiled, most of them will run in /Version/DemoTests.
The demo Game is a bit bigger, and is aimed to become a sample of a fully functional mini roguelike, to show all of the engine systems working together.
This demo will run in /Version/DemoGame.
You can find the editor in /Tools/GuguEditor.
Its sources can be found in /Dev/SourcesEditor and /Dev/SourcesEditorApp.
The editor allows the edition of gameplay datasheets, imagesets, animsets, and particle effects.