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LRTR-Lab

Link's Real-time Lab. This lab is used to implement and test some real-time rendering technology. It is based my project Code-Red (In fact, I use Code-Red to handle the graphics api).

The most implementation of rendering technology are learned from some articles, blogs and books.

Rendering Effect

  • PBR and IBL, Physically based rendering and image based lighting.
  • SkyBox.
  • Soft Shadow Mapping.
  • Gaussian Blur.
  • Deferred Shading.
  • SSAO.

Scene Loader

  • GLTF using TinyGLTF.

Screenshots

PBRandIBL

Shadow