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If you want to start building your own SCUMM-8 game, I'd recommend you download a copy of the Template cart as an starter to see how it all works.
This cart contains an example room, object and actor and includes the "minified" SCUMM-8 engine code at the bottom to make it all work. Then simply replace the top portion your own game content (rooms, objects, actors, graphics, music, etc.).
For a more advanced example, check out the code to the SCUMM-8 Demo Game cart.
For a full list of the functions and features available, please refer to the SCUMM-8 API Reference.
At some point, you will likely hit the limits of PICO-8's max compression size (and/or character count). For this, I highly recommend Dan Sanderson's picotool. Specifically, the luamin function, which minifies Lua code.
Introduction
Definitions
Core Variables
Core Functions
Tutorials