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SCUMM 8 API: Variables
Paul Nicholas edited this page Aug 7, 2018
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The following properties are global to the whole game engine.
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room_curr
- Gets or sets the current room being displayed.
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selected_actor
- Gets or sets the default Actor and also the one that the player can control.
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selected_sentence
- Gets the sentence that the player selected, follows showing a list of dialog options. Dialog sentences have the following properties:
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num
- The index number of the selected sentence
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num
- Gets the sentence that the player selected, follows showing a list of dialog options. Dialog sentences have the following properties:
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enable_diag_squeeze
- Gets or sets whether to allow Actor path-finding to squeeze through a diagonal gap of 1 block (default = false)
The following properties relate to the game engine UI.
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ui_cursorspr
- Sets the sprite number to use for the player's cursor (e.g. cross-hair).
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ui_cursor_cols
- Sets a list of colours to animate the cursor with, to help identify it against different backdrops.
- For example:
ui_cursor_cols = {7,12,13,13,12,7}
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ui_uparrowspr / ui_dnarrowspr
- Sets the sprite numbers to use for the inventory UP and DOWN buttons.
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verb_default_inventory_index
- Sets the index number of the verb to use when clicking items in inventory (e.g. look-at)
- For example:
verb_default_inventory_index = 5
An example of setting all these UI properties at game start-up is:
function reset_ui()
verb_maincol = 12 -- main color (lt blue)
verb_hovcol = 7 -- hover color (white)
verb_shadcol = 1 -- shadow (dk blue)
verb_defcol = 10 -- default action (yellow)
ui_cursorspr = 96 -- default cursor sprite
ui_uparrowspr = 80 -- default up arrow sprite
ui_dnarrowspr = 112-- default up arrow sprite
-- default cols to use when animating cursor
ui_cursor_cols = {7,12,13,13,12,7}
end
-- perform initial ui setup
reset_ui()
The following properties are for internal use, but can be useful to know.
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cam_x
- Gets current X-position of the camera/viewport's left-edge. This can be helpful if, for example, you want to move or trigger something, in relation to the camera position.
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stage_top
- Gets the Y-position of the top of the game's stage/viewport (default = 16). This can be helpful if, for example, you are using some custom draw routines, as all other game-drawn objects will be working relative to this Y-position.
The following properties can be useful for debugging purposes.
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show_debuginfo
- If set to
true
, will display debugging & performance information, such as the mouse cursor position (relative to room coordinates) and current CPU/Memory usage.
- If set to
Introduction
Definitions
Core Variables
Core Functions
Tutorials