The development version of this mod would post on GitHub. If you want to play the latest version instead of the stable version, please follow the repo and use git pull
to get the latest commit.
(Not balanced at all!)
This mod adds brand-new ship sections, components, and additional ship combat tactics to the game.
Dozens of (stream of consciousness) balanced ship sections, such as H-slot Corvettes, X-slot Destroyers, T-slot Battleships, and more, offer more powerful firepower at the cost of armor and auxiliary components. The ships with new sections include:
- Corvettes, Destroyers, Cruisers, Battleships, Titans, Juggernauts, Colossi;
- Deterrence-class Corvettes, Destroyers, Cruisers, and the Wrath of Heaven;
- Defense Platforms, Ion Cannon Emplacements;
- New ships for the Extragalactic Invaders.
To balance the energy shortfalls caused by the new slots, every type of reactor now has a larger version that consumes more resources but also generates more energy!
Additionally, five new combat computers and four combat modes are introduced, making strategic maneuvering (tactical retreat) and combat based on range advantage possible for arc fleets.
You need to unlock them through research. Standard ship templates (Standard Corvette Template, Standard Destroyer Template, etc.) provide basic new sections, while Hull Technology Tier 1 unlocks better sections, and Hull Technology Tier 2 unlocks sections exclusive to the Extragalactic Invaders!
Large reactors will be unlocked alongside regular reactors through the same technology, and the new combat computers will be unlocked alongside the vanilla ones.
I’ve tried to avoid overriding any vanilla game files as much as possible, but it was unavoidable to modify the ship behavior logic files (affecting vanilla ship formations, bombardment tactics, and fighter logic). Mods that also modify these files may conflict with this mod’s ship behavior features.
For example, modifications that make all ship behavior modes manually controllable during combat.
If a new version is released or compatibility with older versions is needed, please leave a comment or send a private message via the Steam Workshop.
Compatibility patches will be released as sub-mods, as I have temporarily removed compatibility from the main mod.
此MOD的开发版本将在GitHub进行实时更新,如果您想游玩最新的开发版本而非稳定版本,可以通过GitHub仓库的git pull
获取最新的commit。
(完全随缘、随便做做数值的平衡!)
为游戏增加了全新的舰船区段、舰船配件、以及更多的舰船作战战术。
数十种(意识流)平衡的舰船区段,H槽护卫、X槽驱逐、T槽战列等,以护甲与辅助组件为代价,提供了更强大的火力,拥有新区段的舰船包括:
- 护卫舰、驱逐舰、巡洋舰、战列舰、泰坦、主宰、巨像;
- 威慑级护卫舰、威慑级驱逐舰、威慑级巡洋舰、焚天神兵;
- 防御平台、离子加农炮台;
- 科技灾飞的新舰船。
为了平衡新槽位的能源不足问题,每一种反应堆都拥有消耗资源更多、产出能源更多的大型版本!
此外,拥有五种全新的作战电脑和四种战斗模式,从此电弧舰队游走(战略转进),通过射程优势进行作战变成可能。
你需要通过科研来进行解锁,标准舰船模板(标准护卫舰模板、标准驱逐舰模板……)提供简易的新区段,船体科技一段提供更好的区段,船体科技二段提供专属于第四天灾的区段!
大型反应堆将会和普通反应堆通过同样的科技进行解锁,作战电脑同样将会和原版的作战电脑一同解锁。
我尽可能不对原版游戏的文件进行任何覆盖,但仍然不可避免地修改了舰船行为逻辑文件(涉及原版的舰船线列、炮击等战术及舰载机的行为逻辑),如果有其它修改了同样文件的MOD,可能会导致舰船行为部分被覆盖。
例如,将所有舰船行为模式修改为战斗中可操纵;
如果有新版本发布/需要兼容旧版本,请通过创意工坊留言或是私信告知。
兼容版本将会通过子MOD进行发布,暂时移除了MOD本体中对于其他MOD的兼容性。