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adapt new version of livescan3d to mesh the point cloud #10
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Hi Zhao, Is there any changes at the transfer end also? As TrasferSocket.cpp seems a bit different. At the receiving end many new blocks are sent, did you modified anything at TransferSocket.cs or related files? Thanks and Regards, |
Hi Avinandan, Just to clear it up: this pull request would make the LiveScan3D-Hololens project compatible with this: Marek |
Dear Marek, Thanks a lot for your reply. I have downloaded the code from the link you have provided. Thanks Again, Regards, |
Hi Aviban, I just saw your question, as Marek said, you use the server part in this link: Best regards, ZILONG |
Dear Zhao, That's great. I am really excited to get involved in the work that you guys are doing. Its really amazing. Just waiting for the hololens to begin with. Meanwhile, just a small question. How many Kinect sensors you have used for the above shared video? Thanks and Regards, |
Dear Marek, LiveScan3D is really an amazing solution. For many of my friends, this solution is performing brilliantly over LAN. Just want to check that, are you looking for any up-gradation for Live 3D visualization over internet. Thanks and Regards, |
We have not tried it, but there is no reason why it should not work, the framerate will definitely be an issue though. Marek |
Dear Zhao, I am facing issues in rendering the 3D objects in Hololens. There is nothing I am able to view. Though Thanks and Regards, |
Hi Aviban,
1. It's maybe because you have rendered too much points in one time, for
me, I limited the mesh to only one(it means in my for loop, no matter how
many points I got, I render only first 65535(I forget the limit of points
of a mesh in Unity, It's around this number)).
2. It's maybe the problem of the material of the mesh, in the original
git of Marek, they provided a shader "GS billboard.shader", this is a
shader for their point cloud, but for meshing the points, it doesn't seem
to work, you can change it to some unity provided shader to see, I forget
what the exact name of the shader, but I think I used a shader provided by
Unity
Best regards
ZHAO ZILONG
2017-12-06 7:53 GMT+01:00 aviban <notifications@github.com>:
… Dear Zhao,
I am facing issues in rendering the 3D objects in Hololens. There is
nothing I am able to view. Though
there is no problem in building and deploying. I think, probably some
settings are different. If possible, can you please share your settings?
Thanks and Regards,
Avinandan
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Hi marek,
I changed the some of your code to adapt your new version of LiveScan3D, especially the part of library networkcommunication, I have tested the code, it works in my computer, but I think there is some bugs in the part of your new LiveScan3D, the sum of chunked triangles is always short of 1 than the number of lTriangles. and the indexs of triangles is just a part of vertices, because I tested that the biggest index of vertices in ITrianlges is 64998, but we have received more than 10 000 vertices.
so in order to not re-invented the wheels, I contribute my code here :)
Best regards
ZHAO ZILONG