Skip to content

Common C++ classes and routines used by my applications such as argument parser, IO and conversion utilities

License

Notifications You must be signed in to change notification settings

Martchus/cpp-utilities

Repository files navigation

C++ utilities

Useful C++ classes and routines such as argument parser, IO and conversion utilities.

Features

The library contains helpers for:

  • parsing command-line arguments and providing Bash completion
    • supports nested arguments
    • supports operations (no -- or - prefix, eg. git status)
    • can check for invalid or uncombinable arguments
    • can print help automatically
    • provides automatic Bash completion for argument names
    • allows customizing Bash completion for argument values
  • dealing with dates and times
  • conversion of primitive data types to byte-buffers and vice versa (litte-endian and big-endian)
  • common string conversions/operations, eg.
    • character set conversions via iconv
    • split, join, find and replace
    • conversion from number to string and vice verca
    • encoding/decoding base-64
    • building string without multiple heap allocations ("string builder")
  • using standard IO streams
    • reading/writing primitive data types of various sizes (little-endian and big-endian)
    • reading/writing terminated strings and size-prefixed strings
    • reading/writing INI files
    • reading bitwise (from a buffer; not using standard IO streams)
    • writing formatted output using ANSI escape sequences
    • instantiating a standard IO stream from a native file descriptor to support UTF-8 encoded file paths under Windows and Android's content:// URLs
  • using SFINAE by providing additional traits, eg. for checking whether a type is iterable
  • testing with CppUnit
    • finding testfiles and make working copies of testfiles
    • assert standard output
    • various helper
  • building with CMake by providing some modules and templates

Besides, the library provides a few useful algorithms and data structures:

  • min(), max() for any number of arguments
  • digitsum(), factorial(), powerModulo(), inverseModulo(), orderModulo()
  • Damerau–Levenshtein distance
  • N-dimensional array

API/ABI stability

The following counts for c++utilities and my other libraries unless stated otherwise:

  • Different major versions are incompatible (API- and ABI-wise). Different major versions can be installed within the same prefix using the CMake variable CONFIGURATION_NAME (see documentation about build variables mentioned below).
  • Minor versions are backwards compatible (API- and ABI-wise) to previous ones within the same major version.
  • Patch versions are interchangeable (API- and ABI-wise) within the same major/minor version.
  • Some functions or classes are experimental. They might be modified in an incompatible way or even removed in the next minor or patch release.

Build instructions

These build instructions apply to c++utilities but also to my other projects using it.

Requirements

Build-only dependencies

  • C++ compiler supporting C++17, tested with
    • g++ to compile for GNU/Linux and Windows
    • clang++ to compile for GNU/Linux and Android
  • CMake (at least 3.17.0) and Ninja or GNU Make
  • cppunit for unit tests (optional)
  • Doxygen for API documentation (optional)
  • Graphviz for diagrams in the API documentation (optional)
  • clang-format and cmake-format for tidying (optional)
  • llvm-profdata, llvm-cov and cppunit for source-based code coverage analysis (optional)
  • appstreamcli for validation of generated AppStream files (optional)

Runtime dependencies

  • The c++utilities library itself only needs
    • C++ standard library supporting C++17, tested with
      • libstdc++ under GNU/Linux and Windows
      • libc++ under GNU/Linux and Android
    • glibc with iconv support or standalone iconv library
    • libstdc++ or Boost.Iostreams for NativeFileStream (optional, use USE_NATIVE_FILE_BUFFER=OFF to disable)
    • Boost.Process for execApp() test helper under Windows (optional, use USE_BOOST_PROCESS=OFF to disable)
    • libarchive (optional, for archiving utilities only, use USE_LIBARCHIVE=ON to enable)
  • My other projects have further dependencies such as Qt. Checkout the README of these projects for further details.

How to build

Generic example using Ninja:

cmake -G Ninja \
      -S "path/to/source/directory" \
      -B "path/to/build/directory" \
      -DCMAKE_BUILD_TYPE=Release \
      -DCMAKE_INSTALL_PREFIX="/final/install/location"
# build the binaries
cmake --build "path/to/build/directory"
# format source files (optional, must be enabled via CLANG_FORMAT_ENABLED)
cmake --build "path/to/build/directory" --target tidy
# build and run tests (optional)
cmake --build "path/to/build/directory" --target check
# build and run tests measuring test coverage (optional, must be enabled via CLANG_SOURCE_BASED_COVERAGE_ENABLED)
cmake --build "path/to/build/directory" --target coverage
# build API documentation (optional)
cmake --build "path/to/build/directory" --target apidoc
# install binaries, headers and additional files
DESTDIR="/temporary/install/location" \
  cmake --install "path/to/build/directory"

This example is rather generic. For a development build I recommended using CMakePresets as documented in the "CMake presets" section below. It also contains more concrete instructions for building on Windows.

General notes

  • By default the build system will build static libs. To build shared libraries instead, set BUILD_SHARED_LIBS=ON.
  • By default the build system will prefer linking against shared libraries. To force linking against static libraries set STATIC_LINKAGE=ON. However, this will only affect applications. To force linking statically when building shared libraries set STATIC_LIBRARY_LINKAGE=ON.
  • If thread local storage is not supported by your compiler/platform (might be the case on MacOS), you can disable making use of it via ENABLE_THREAD_LOCAL=OFF.
  • To disable use of std::filesystem, set USE_STANDARD_FILESYSTEM=OFF. Note that the Bash completion will not be able to suggest files and directories and the archiving utilities cannot be enabled with USE_STANDARD_FILESYSTEM=OFF. Note that this will only help with c++utilities itself. My other projects might use std::filesystem unconditionally.
  • To disable NativeFileStream (and make it just a regular std::fstream), set USE_NATIVE_FILE_BUFFER=OFF. Note that handling paths with non-ASCII characters will then cease to work on Windows.
  • The Qt-based applications support bundling icon themes by specifying e.g. BUILTIN_ICON_THEMES=breeze;breeze-dark.
    • This variable must be set when building the application (not when building any of the libraries).
    • The specified icon themes need to be installed in the usual location. Otherwise, use e.g. BUILTIN_ICON_THEMES_SEARCH_PATH=D:/programming/misc/breeze-icons/usr/share/icons to specify the search path.
  • For more detailed documentation, see the documentation about build variables (in directory doc and in Doxygen version accessible via "Related Pages").
  • The repository PKGBUILDs contains build scripts for GNU/Linux, Android, Windows and MacOS X in form of Arch Linux packages using ninja. These scripts can be used as an example also when building under/for other platforms.

Windows-specific notes

  • To create application icons the tool ffmpeg/avconv is required.
  • Windows builds are mainly conducted using mingw-w64/GCC so using them is recommended. Building with MSVC should be possible as well but it is not as well tested.
  • When using BUILTIN_ICON_THEMES, the icon theme still needs to be installed as if it was installed on a GNU/Linux system. So simply grab e.g. the Arch Linux package breeze-icons and extract it somewhere. Do not use the package from MSYS2 or what comes with builds from KDE's binary factory.

MacOS-specific notes

  • To create application icons the tool png2icns is required.
  • Building for MacOS X under GNU/Linux is possible using osxcross.
  • MacOS X builds are not tested regularly but should generally work (maybe with minor tweaks necassary).
  • There is a Homebrew formula to build Tag Editor (without GUI).
  • There are MacPorts packages to build Syncthing Tray.

Development builds

During development I find it useful to build all required projects (for instance c++utilities, qtutilities, tagparser and tageditor) as one big project.

This can be easily achieved by using CMake's add_subdirectory() function. For project files see the repository subdirs. For an example, see build instructions for Syncthing Tray or build instructions for Tag Editor. The subdirs repository also contains the script sync-all.sh to clone all possibly relevant repositories and keep them up-to-date later on.

For a debug build, use -DCMAKE_BUILD_TYPE=Debug. To tweak various settings (e.g. warnings) for development, use -DENABLE_DEVEL_DEFAULTS=ON.

CMake presets

There are some generic presets available but also some specific to certain Arch Linux packaging found in the AUR and my PKGBUILDs repository.

Use cmake --list-presets to list all presets. All cmake commands need to be executed within the source directory. Builds will be created within a sub-directory of the path specified via the environment variable BUILD_DIR.

The most useful presets for development are likely devel, devel-qt6 and debug. Note that the devel preset (and all presets inheriting from it) use ccache which therefore needs to be installed.

Here is a simple example to build with the devel-qt6 preset:

export BUILD_DIR=$HOME/builds                    # set build directory via environment variable
cmake --preset devel-qt6                         # configure build
cmake --build --preset devel-qt6 -- -v           # conduct build
cmake --build --preset devel-qt6 --target check  # run tests
cmake --build --preset devel-qt6 --target tidy   # apply formatting

Note that these presets are supposed to cover all of my projects (so some of them aren't really making a difference when just building c++utilities itself). To use presets in other projects, simply symlink the file CMakePresets.json into the source directory of those projects. This is also done by the "subdirs" projects mentioned in the previous section.

After invoking the configuration via the command-line, you can also open the project in Qt Creator and import it as an existing build (instead of adding a new build configuration).

Remarks about special presets

The presets starting with arch- are for use under Arch Linux. Do not use them unless you know what you are doing. When creating a normal build under Arch Linux it is recommended to still use e.g. devel-qt6.

Use the presets starting with arch-*-w64-mingw32 to cross-compile for Windows using mingw-w64 packages. Use the presets starting with arch-static-compat-devel to create a self-contained executable that is also usable under older GNU/Linux distributions using static-compat packages (see PKGBUILDs for details about it).

Remarks about building for Android

I recommended doing this under Arch Linux (or an Arch Linux container) using android-* packages found on the AUR. The commands in this section assume this kind of build environment.

First, create a key for signing the APK (always required; otherwise the APK file won't install):

# set variables for creating keystore and androiddeployqt to find it
export QT_ANDROID_KEYSTORE_PATH=/path/to/keystore-dir QT_ANDROID_KEYSTORE_ALIAS=$USER-devel QT_ANDROID_KEYSTORE_STORE_PASS=$USER-devel QT_ANDROID_KEYSTORE_KEY_PASS=$USER-devel

# create keystore (do only once)
mkdir -p "${QT_ANDROID_KEYSTORE_PATH%/*}"
pushd "${QT_ANDROID_KEYSTORE_PATH%/*}"
keytool -genkey -v -keystore "$QT_ANDROID_KEYSTORE_ALIAS" -alias "$QT_ANDROID_KEYSTORE_ALIAS" -keyalg RSA -keysize 2048 -validity 10000
popd

Example for building c++utilities, passwordfile, qtutilities and passwordmanager in one step to create an Android APK for aarch64:

# use Java 17 (the latest Java doesn't work at this point, see QTBUG-119223) and avoid unwanted Java options
export PATH=/usr/lib/jvm/java-17-openjdk/bin:$PATH
export _JAVA_OPTIONS=

# configure and build using CMake presets and helpers from android-cmake package
source /usr/bin/android-env aarch64
export BUILD_DIR=…
cd "$SOURCES/subdirs/passwordmanager"
cmake --preset arch-android -DBUILTIN_ICON_THEMES='breeze;breeze-dark'
cmake --build --preset arch-android

# install the app
adb install "$BUILD_DIR/passwordmanager/arch-android-arm64-v8a/android-build//build/outputs/apk/release/android-build-release-signed.apk"
Further details
  • The Android packages for the dependencies Boost, Qt, iconv, OpenSSL and Kirigami are provided on the AUR and by my PKGBUILDs repo.
  • The latest Java version that is currently supported is version 17, see QTBUG-119223.
  • Use QT_QUICK_CONTROLS_STYLE=Material and QT_QUICK_CONTROLS_MOBILE=1 to test the Qt Quick GUI like it would be shown under Android via a normal desktop build.
  • One can open the Gradle project that is created within the build directory in Android Studio and run the app in the emulator.
Remarks for building on Windows

To create a development build on Windows, it is most straight forward to use the devel-qt6 preset. To create a debug build (e.g. to debug with GDB) use the debug-qt6 preset. Set the BUILD_DIR environment variable to specify the directory to store build artefacts.

I recommended to conduct the build in an MSYS2 mingw64/ucrt64/… shell. There are different environments to choose from. I recommended UCRT64 for my projects but MINGW64 will work as well. In theory CLANG64 and CLANGARM64 will work as well but libc++ is not tested as much (especilly on Windows) so expect some tough edges. The 32-bit environments will not work for anything requiring Qt 6 or later.

Run the following commands to build one of my applications and its c++utilities/qtutilities dependencies in one go (in this example Syncthing Tray):

# set prefix of package names depending on what env you want to use, see https://www.msys2.org/docs/environments
prefix=mingw-w64-ucrt-x86_64      # in UCRT64 shell, recommended and used in all further examples
prefix=mingw-w64-x86_64           # in MINGW64 shell
prefix=mingw-w64-i686             # in MINGW32 shell
prefix=mingw-w64-clang-x86_64     # in CLANG64 shell
prefix=mingw-w64-clang-aarch64    # in CLANGARM64 shell

# install dependencies; you may strip down this list depending on the application and features to enable
pacman -Syu git perl-YAML-Tiny $prefix-gcc $prefix-ccache $prefix-cmake $prefix-boost $prefix-cppunit $prefix-qt6-base $prefix-qt6-declarative $prefix-qt6-tools $prefix-qt6-svg $prefix-clang-tools-extra $prefix-doxygen $prefix-ffmpeg $prefix-go $prefix-libarchive

# clone repositories as mentioned under "Building this straight" in the application's README file
cd /path/to/store/sources
...
git clone ...
...

# configure and invoke the build
cd subdirs/syncthingtray
cmake --preset devel-qt6
cmake --build "$BUILD_DIR/syncthingtray/devel-qt6" devel-qt6 -- -v

Run the following commands to build libraries individually (in this example tagparser) and installing them in some directory (in this example $BUILD_DIR/install) for use in another project:

# install dependencies
prefix=mingw-w64-ucrt-x86_64
pacman -Syu git $prefix-gcc $prefix-ccache $prefix-cmake $prefix-boost $prefix-cppunit

# clone relevant repositories, e.g. here just tagparser and its dependency c++utilities
cd /path/to/store/sources
git config core.symlinks true
git clone https://github.com/Martchus/cpp-utilities.git c++utilities
git clone https://github.com/Martchus/tagparser.git

# configure and invoke the build and installation of the projects individually
cmake --preset devel-qt6 -S c++utilities -DCMAKE_INSTALL_PREFIX="$BUILD_DIR/install"
cmake --build "$BUILD_DIR/c++utilities/devel-qt6" --target install -- -v
ln -rs c++utilities/CMakePresets.json tagparser/CMakePresets.json
cmake --preset devel-qt6 -S tagparser -DCMAKE_INSTALL_PREFIX="$BUILD_DIR/install"
cmake --build "$BUILD_DIR/tagparser/devel-qt6" --target install -- -v

Note that:

  • Not all those dependencies are required by all my projects and some are just optional.
    • The second example to just build c++utilities and tagparser already shows a stripped-down list of dependencies.
    • Especially …-go is only required when building Syncthing Tray with built-in Syncthing-library enabled. To build in an MSYS2 shell one needs to invoke e.g. export GOROOT=/ucrt64/lib/go or export GOROOT=/mingw64/lib/go so Go can find its root.
    • All Qt-related dependencies are generally only required for building with Qt GUI, e.g. Tag Editor and Password Manager can be built without Qt GUI. The libraries c++utilities and tagparser don't require Qt at all.
  • To run the binaries from the Windows terminal, you need to add the mingw-w64 libraries from the MSYS2 installation to the path, e.g. $Env:PATH = "$Env:MSYS2_ROOT\ucrt64\bin" or $Env:PATH = "$Env:MSYS2_ROOT\mingw64\bin".
  • You can also easily install Qt Creator via MSYS2 using pacman -S $prefix-qt-creator. In Qt Creator you can import the build configured via presets on the command-line as existing build. This also works for the MSVC build mentioned below. This way not much tinkering in the Qt Creator settings is required. I had to set the debugger path to use GDB, though.
  • You must not use the presets containing mingw-w64 in their name as those are only intended for cross-compilation on Arch Linux.
Building with MSVC

To build with MSVC you can use the win-x64-msvc-static preset. This preset (and all presets inheriting from it) need various additional environment variables to be set and you need to install dependencies from various sources:

  • MSYS2_ROOT and MSYS2_PREFIX: for Perl (only used by qtforkawesome so far), clang-format, Doxygen, FFmpeg and Go (only used by libsyncthing) provided via MSYS2 packages; install the following packages:
    prefix=mingw-w64-ucrt-x86_64 # see "Remarks for building on Windows" for details and other options
    pacman -Syu perl-YAML $prefix-clang-tools-extra $prefix-doxygen $prefix-ffmpeg $prefix-go
    
    • MSYS2_ROOT must be set to the main install directory of MSYS2 (that also contains all the executables for the different shells/environments).
    • MSYS2_PREFIX must be set to the prefix of the environment you want to use. That is one of the values mentioned in the "Prefix" column on the table of MSYS2 environments, e.g. MSYS2_PREFIX=/ucrt64 for the UCRT64 environment.
  • MSVC_ROOT: for compiler and stdlib usually installed as part of Visual Studio setup, e.g. C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933
  • WIN_KITS_ROOT: for Windows platform headers/libraries usually installed as part of Visual Studio setup, e.g. C:/Program Files (x86)/Windows Kits/10
  • WIN_KITS_VERSION: the relevant subdirectory within WIN_KITS_ROOT, usually a version number like 10.0.22621.0
  • QT_ROOT: for Qt libraries provided by the official Qt installer, e.g. D:/programming/qt/6.5.0/msvc2019_64
  • QT_TOOLS: for additional build tools provided by the official Qt installer, e.g. D:/programming/qt/Tools
  • VCPKG_ROOT: directory of VCPKG checkout used for other dependencies; install the following packages:
    vcpkg install boost-system:x64-windows-static boost-iostreams:x64-windows-static boost-filesystem:x64-windows-static boost-hana:x64-windows-static boost-process:x64-windows-static boost-asio:x64-windows-static libiconv:x64-windows-static zlib:x64-windows-static openssl:x64-windows-static cppunit:x64-windows-static libarchive'[bzip2,crypto,zstd]':x64-windows-static
    

When building with MSVC, do not use any of the MSYS2 shells. The environment of those shells leads to build problems. You can however use CMake and Ninja from MSYS2's mingw-w64 packaging (instead of the CMake version from Qt's installer). Then you need to specify the Ninja executable manually so the CMake invocation would become something like this for UCRT64:

`& "$Env:MSYS2_ROOT\ucrt64\bin\cmake.exe" --preset win-x64-msvc-static -DCMAKE_MAKE_PROGRAM="$Env:MSYS2_ROOT\ucrt64\bin\ninja.exe" .

or for MINGW64:

`& "$Env:MSYS2_ROOT\mingw64\bin\cmake.exe" --preset win-x64-msvc-static -DCMAKE_MAKE_PROGRAM="$Env:MSYS2_ROOT\mingw64\bin\ninja.exe" .

To run the resulting binaries, you'll need to make sure the Qt libraries are in the search path, e.g. using $Env:PATH = "$Env:QT_ROOT\bin".

Note that you don't need to install all Visual Studio has to offer. A customized installation with just C++ core features, MSVC x86/x64 build tools, Windows SDK and vpkg should be enough. In Qt's online installer you can also uncheck everything except the MSVC build of Qt itself.

If the compilation of the resource file doesn't work you can use -DWINDOWS_RESOURCES_ENABLED=OFF to continue the build regardless.

Packaging

The mentioned repositories contain packages for c++utilities itself but also for my other projects. However, the README files of my other projects contain a more exhaustive list.

Arch Linux package

The repository PKGBUILDs contains files for building Arch Linux packages of the latest release and the Git master.

PKGBUILDs to cross compile for Android, Windows (using mingw-w64) and for MacOS X (using osxcross) are included as well.

RPM packages for openSUSE and Fedora

RPM *.spec files can be found at openSUSE Build Servide. Packages are available for several architectures.

There is also a sub project containing the builds from the Git master branch.

Gentoo

Checkout Case_Of's overlay or perfect7gentleman's overlay.

Copyright notice and license

Copyright © 2015-2024 Marius Kittler

All code is licensed under GPL-2-or-later.

About

Common C++ classes and routines used by my applications such as argument parser, IO and conversion utilities

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •  

Languages