Releases
v2.2_rc5
Fixed a bug that would cause the game client to freeze when disconnecting from the server.
Fixed a bug in RCON code that would prevent the netconsole from connecting to an IPv4 address.
Fixed a bug in logger code preventing squirrel warnings/errors from overriding the log level.
Fixed a bug causing the 'token' image not to show in the server browser's 'private server' modal.
Fixed a bug in the standalone netconsole causing high CPU usage when unconnected.
Fixed a bug in 'CUtlVector<T>::~CUtlVector' and 'CUtlString::~CUtlString' that caused the destructor of 'CUtlMemory' to be called twice.
Fixed an issue on the worlds edge maps, causing one of the loot bins near the entry of the cave to be embedded in the wall.
Improved static props parsing performance by dropping all exceptions, and clamping prop skin count with replacement mdl skin count.
Improved registration code for abstracted script functions by calling them in a common initialization routine.
Improved fading animation on Dear ImGui panels.
Improved LZHAM compression performance by enabling WIN32 API and threading functionality.
Added global talk functionality to voice chat (could be toggled with cvar 'sv_alltalk').
Added live global ban functionality to SDK (cached global bans are removed; a ban on ms will now be synced with all live servers).
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