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v2.2.5 Release Candidate

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@Mauler125 Mauler125 released this 01 May 21:55
· 1157 commits to master since this release
  • Fixed a bug that would cause the game client to freeze when disconnecting from the server.
  • Fixed a bug in RCON code that would prevent the netconsole from connecting to an IPv4 address.
  • Fixed a bug in logger code preventing squirrel warnings/errors from overriding the log level.
  • Fixed a bug causing the 'token' image not to show in the server browser's 'private server' modal.
  • Fixed a bug in the standalone netconsole causing high CPU usage when unconnected.
  • Fixed a bug in 'CUtlVector<T>::~CUtlVector' and 'CUtlString::~CUtlString' that caused the destructor of 'CUtlMemory' to be called twice.
  • Fixed an issue on the worlds edge maps, causing one of the loot bins near the entry of the cave to be embedded in the wall.
  • Improved static props parsing performance by dropping all exceptions, and clamping prop skin count with replacement mdl skin count.
  • Improved registration code for abstracted script functions by calling them in a common initialization routine.
  • Improved fading animation on Dear ImGui panels.
  • Improved LZHAM compression performance by enabling WIN32 API and threading functionality.
  • Added global talk functionality to voice chat (could be toggled with cvar 'sv_alltalk').
  • Added live global ban functionality to SDK (cached global bans are removed; a ban on ms will now be synced with all live servers).