This project is no longer being maintained due to misuse by bad actors. While you are free to continue using this project as is, I will not be providing any support or assistance in getting it working. This is intended as a reference and showcase of technical feat, nothing more. Do not use this code to rip levels for use in monetized experiences without explicit permission to use them on Roblox.
Source2Roblox is a super awesome C# console application that can:
- Rip data from Valve's game files (*.VPK, *.VMT, *.VTF, *.BSP)
- Compile that data into files that Roblox can work with (*.RBXM, *.RBXL, *.MESH, *.PNG)
This program is not user-friendly and will not be made easier to use.
But if you're feeling brave enough, you can set it up with the following steps:
- You'll need to install the Roblox Studio Mod Manager since the program currently targets
%localappdata%\Roblox Studio\content
for deploying local files. - Install Visual Studio 2019 with
Visual C#
and.NET Framework 4.7.2
- Clone the following GitHub repositories into a single directory on your file system:
- Open the solution file
Source2Roblox.sln
- Right click on the
Source2Roblox
project and click Properties - Navigate to the
Debug
tab, and use some of the following command line arguments to get things up and running:
Argument | Required? | Example |
---|---|---|
-game "PATH/TO/GAME/FOLDER" |
YES | -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" |
-model "path/to/local/model.mdl" |
No | -model for real-time model searching,-model gman_high for a specific model |
-vtf "path/to/local/image.vtf" |
No | -vtf "editor/obsolete.vtf" |
-map "map_name" |
No | -map d1_trainstation_01 |
With the command line arguments set, press the Debug
button to run the program and have it work some magic!
- PNG files generated from
-vtf
will be sent to a new folder on your desktop calledExamineVTF
- OBJ/MTL files generated from
-map
will be sent to a new folder on your desktop calledSourceMaps
- OBJ/MTL files generated from
-model
will be sent to a new folder on your desktop calledSourceModels
- RBXL/RBXM/PNG files generated from either
-map
or-model
will be sent to%localappdata%\Roblox Studio\content\source
.