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Command: Modern Operations Resources

Last Updated on: 2024/07/15 YYYY/MM/DD

Table of Content

Content
👋Introduction
📦Resources
🔮Future Additions

Introduction👋

This is a side project that I'm working on by sharing resources for Command: Modern Operations

Resources📦

Future Additions🔮

  • Scenarios

    • Neckbreaker
      • A scenario between India and China over the disputed region in the NE-Region of India, also including India's chicken neck
  • Scripts

    • Add predefined zones

      • Add zones defined by latitude and longitude
    • Add Restriction Zones for Civilian Traffic

      • Players can create no-nav zones that restricts civilian aircrafts from travelling within that area
    • Attack with no change to Side Posture

      • Disallow the automatic change of posture when a manual attack is ordered on a non-hostile contact
    • Auto-Replenish Ammunition

      • Units replenish their depleted ammo automatically from a supply group
    • Better reactions for Defensive Aircraft

      • Throttle: AfterBurner
      • Course: Perpendicular
      • Altitude: Dip
    • Damaged/Destroyed naval units creates oil spill

      • Damanged/destroyed naval units will create oil spills
    • Dynamic Biologics

      • Random Path
        • Dynamic Speed
        • Dynamic Depth
        • Dynamic Formation
        • Units Seperation
        • Group formations
      • Future Enhancements:
        • Biologics flees away from explosions and sounds
    • Dynamic Weather

      • Weather Reports on escalated Weather
      • Cyclones with Custom weather Zone
      • AI Units reacting to the weather and Dangerous weather
      • Severe weather affects units:
        • Aircrafts landing or taking off from a base/aircraft carrier under severe weather will induce damage/unability to perform task
        • Naval Vessels takes damage in severe weather
    • False Contacts

      • False contacts due to outdated equipment
    • Fully repair units

      • Repair all selected units
      • Repair all units of a side
    • Fully replenish munitions

      • Units with some/all ammo depleted will have their munitions filled fully
    • Generate Course with Pattern

      • Generate courses with a selected pattern for a Unit
    • Generate Life Rafts on destroyed naval assets

      • Generate Life Rafts on destroyed naval
    • Generate RandomTime Trigger

      • Ability for events/special actions to generate a randomtime trigger with inputted parameters
    • Logistics for Fuel and Minitions

      • Ability for bases to run out of fuel and muunition supplies
      • Aircrafts consumes aviation fuel
      • Factors:
        • Existance of a Supply Station:
          • Ports
          • Train stations
          • Storage facilities
          • Fuel storage tanks
        • Infrastructure for supplying from the supply station to the base
        • Base should bave a storage capability for the resource
    • Munition Wave Attacks

      • Allocate units to attack other units in a wave with the use of ammunition
    • Plot Contact's Predicted Path by Distance

      • Plot a contact's predicted path by a given Distance by using RP Points
    • Plot Contact's Predicted Path by Time

      • Plot a contact's predicted path by a given Time by using RP Points
    • Prolonged flight-time induces more maintainance-time

      • Airframes that are subjected to longer than normal flight-time has a higher chance of being requiring longer maintenance
    • PvP Turn Base Feature

      • Making turn-based PvP games more easier to conduct
    • Random Spawn Location for Mission Units (using Zone's RP)

      • Units assigned to a particular mission will start at a random point of a zone's points
    • Random Spawn Location for Mission Units (using Zone)

      • Units assigned to a particular mission will start at a random point within a zone
    • Reactive SAMs

      • SAM Sites are smarter at reacting to threats
    • Realistic Drones

      • Drones requires ground control stations to be controlled
    • Set Contact posture to Unknown

      • Reset the posture of a contact back to unknown
    • Smarter Prioritized Targetting

      • Units on patrol missions attacks the missile(s)/aircraft(s) that is closer to their target or the mission's protectee
    • Trail Contact

      • Ability for aircrafts/naval-vessels to trail contacts at a distance
    • Use GeoINT to Get Precise Location of Facility

      • Utilise GeoINT to precisely locate a facility that has a small unknown-location box

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