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support for WebGL Lines and Polygons? #300
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Of course! Feel free to contribute. Copying one of the existing components is a good start. |
Ok, I tried, and I issued a PR, but it is somewhat rough. I want to use WebGL for Lines, and the OL changes seem to work for both Lines and Polygons, so there are some places in |
…ponents closes #300 --------- Co-authored-by: wendell <wendell@ilikecarrots.com> Co-authored-by: Danny Koppenhagen <Danny.Koppenhagen@deutschebahn.com>
How difficult would it be to add support for WebGL Lines and Polygons?
There is a demo on the ol examples page (WebGL Vector Layer). It is tagged as 'not part of the stable API', but it seems to work fine.
Would it be a matter of copying OlWebglPointsLayer to a new OLWebglVectorLayer and making it do the things in the ol example page? I suppose there should be a Vector version of the source OlSourceWebglPoints , and also corresponding demos for both of those.
If the response is 'contribution welcome' (!), then I could try to do a fork/edit/pullreq, but would need guidance and advice. I would be starting with:
and it would just be a 'simple' matter of filling in the missing parts.
Thank you for all of the work on vue3-openlayers.
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