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This project solves a multi-agent domain problem, where two agents should collaborate and/or compete to solve the Tennis environment. The environment contains two agents control rackets to bounce a ball over a net.

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Project 3: Multi-agent Collaboration and Competition

Introduction

For this project, MADDPG and MADDPG with priority experience replay were developed to train and evaluate two agents control rackets to bounce a ball over a net in the unity ML-agent Tennis environment. This project is part of the Deep Reinforcement Learning Nanodegree program.

Example

Rewards

If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

Environment

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, the agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Getting Started

Download DRLND repository

To set up your python environment to run the code in this repository, follow the instructions below.

Create (and activate) a new environment with Python 3.6.

  1. Create (and activate) a new environment with Python 3.6.

    • Linux or Mac:
    conda create --name drlnd python=3.6
    source activate drlnd
    • Windows:
    conda create --name drlnd python=3.6 
    activate drlnd
  2. Clone the repository (if you haven't already!), and navigate to the python/ folder. Then, install several dependencies.

git clone https://github.com/udacity/deep-reinforcement-learning.git
cd deep-reinforcement-learning/python
pip install .
  1. Create an IPython kernel for the drlnd environment.
python -m ipykernel install --user --name drlnd --display-name "drlnd"
  1. Before running code in a notebook, change the kernel to match the drlnd environment by using the drop-down Kernel menu.

Kernel

Download Unity Environment

Download the environment from one of the links below. You need only select the environment that matches your operating system:

Then, place the file in the p3_collab-coompet/ folder in the DRLND GitHub repository, and unzip (or decompress) the file.

(For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

(For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link (version 1) or this link (version 2) to obtain the "headless" version of the environment. You will not be able to watch the agent without enabling a virtual screen, but you will be able to train the agent. (To watch the agent, you should follow the instructions to enable a virtual screen, and then download the environment for the Linux operating system above.)

Place the file in the DRLND GitHub repository, in the p3_collab-compet/ folder, and unzip (or decompress) the file.

Instructions

Follow the instructions in MADDPG/ and MADDPG_PER/ folders to get started with training the agents agent!

1- Clone the repository

git clone https://github.com/MoraKanHan/Collaboration_Competition_Tennis.git .

2- Install jupyter notebook

pip install jupyter

3- Open the Tennis.ipynb notebook for MADDPG implementation

jupyter notebook Tennis.ipynb

4- Open the Tennis-MADDPG-PER.ipynb notebook for MADDPG-PER implementation

jupyter notebook Tennis-MADDPG-PER.ipynb

5- Run Code

Follow the instructions in MADDPG/Tennis.ipynb Notebook and MADDPG-PER/Tennis-MADDPG-PER.ipynb Notebook to get started with training the agents agent!

Implementation Details

All implementation details and results are found in Report/ folder

References

  • [1]: V. Mnih et al., "Human-level control through deep reinforcement learning", Nature, vol. 518, no. 7540, pp. 529-533, 2015. Available: 10.1038/nature14236 [Accessed 3 September 2021].
  • [2]: U. Technologies, "Machine Learning Agents | Unity", Unity, 2021. [Online]. Available: https://unity.com/products/machine-learning-agents. [Accessed: 03- Sep- 2021].
  • [3]: R. Sutton and A. Barto, Reinforcement Learning, 2nd ed. 2019.
  • [4]: T. P. Lillicrap et al., "Continuous control with deep reinforcement learning", arXiv, vol. 150902971, 2015. [Accessed 4 October 2021].
  • [5]: R. Lowe et al. , "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments", arXiv, vol. 170602275, 2017. [Accessed 24 October 2021].
  • [6]: T. Schaul, J. Quan, I. Antonoglou and D. Silver, "Prioritized Experience Replay", arXiv, vol. 151105952, 2016. [Accessed 4 October 2021].

License

The contents of this repository are covered under the MIT License.

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This project solves a multi-agent domain problem, where two agents should collaborate and/or compete to solve the Tennis environment. The environment contains two agents control rackets to bounce a ball over a net.

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