- Language
- Operators
- Types
- Code Organization
- Spacing
- Comments
- Naming
- Methods
- Variables
- Property Attributes
- Dot-Notation Syntax
- Literals
- Constants
- Enumerated Types
- Bitmasks
- Case Statements
- Private Properties
- Image Naming
- Booleans
- Conditionals
- Init Methods
- Class Constructor Methods
- Inheritance & Super
- CGRect Functions
- Golden Path
- Exceptions & Error handling
- Singletons
- Line Breaks
- Imports
- Xcode Project
Even if I'm French, I always use US English for code & comments in order to maintain coherence with Cocoa and third party Framework naming.
Preferred:
UIColor *myColor = [UIColor whiteColor];
Not Preferred:
UIColor *myColour = [UIColor whiteColor];
NSString *foo = @"bar";
NSInteger answer = 42;
answer += 9;
answer++;
answer = 40 + 2;
The ++
, --
, etc are preferred to be after the variable instead of before to
be consistent with other operators. Operators separated should always be
surrounded by spaces unless there is only one operand.
NSInteger
and NSUInteger
should be used instead of int
, long
, etc per
Apple's best practices and 64-bit safety. CGFloat
is preferred over float
for the same reasons. This future proofs code for 64-bit platforms.
All Apple types should be used over primitive ones. For example, if you are
working with time intervals, use NSTimeInterval
instead of double even though
it is synonymous. This is considered best practice and makes for clearer code.
Find more informations about these types following these links:
Use #pragma mark -
to categorize methods in functional groupings and
protocol/delegate implementations following this general structure.
#pragma mark - Lifecycle
- (instancetype)init {}
- (void)dealloc {}
- (void)viewDidLoad {}
- (void)viewWillAppear:(BOOL)animated {}
- (void)didReceiveMemoryWarning {}
#pragma mark - Custom Accessors
- (void)setCustomProperty:(id)value {}
- (id)customProperty {}
#pragma mark - IBActions
- (IBAction)submitData:(id)sender {}
#pragma mark - Public
- (void)publicMethod {}
#pragma mark - Private
- (void)privateMethod {}
#pragma mark - Protocol conformance
#pragma mark - UITextFieldDelegate
#pragma mark - UITableViewDataSource
#pragma mark - UITableViewDelegate
#pragma mark - NSCopying
- (id)copyWithZone:(NSZone *)zone {}
#pragma mark - NSObject
- (NSString *)description {}
-
I use 2 spaces indentation (can be set in Xcode Preferences).
-
Every file ends with a newline (better diff display/scoll to end of file).
-
Braces for control statements (
if
/else
/switch
/while
etc.) always open on the same line as the statement but close on a new line. -
Method braces are placed on a newline (in order to avoid copying the opening brace of a method I'd like to expose in my header file).
Preferred:
- (void)doSomething
{
if (user.isHappy) {
//Do something
} else {
//Do something else
}
}
Not Preferred:
- (void)doSomething{
if (user.isHappy)
{
//Do something
}
else {
//Do something else
}
}
- There should be exactly one blank line between methods to aid in visual clarity and organization. Whitespace within methods should separate functionality, but often there should probably be new methods.
- Prefer using auto-synthesis. But if necessary,
@synthesize
and@dynamic
should each be declared on new lines in the implementation. - Colon-aligning method invocation should often be avoided. There are cases where a method signature may have >= 3 colons and colon-aligning makes the code more readable. Please do NOT however colon align methods containing blocks because Xcode's indenting makes it illegible.
- Make liberal use of vertical whitespace to divide code into logical chunks.
Preferred:
// blocks are easily readable
[UIView animateWithDuration:1.0 animations:^{
// something
} completion:^(BOOL finished) {
// something
}];
Not Preferred:
// colon-aligning makes the block indentation hard to read
[UIView animateWithDuration:1.0
animations:^{
// something
}
completion:^(BOOL finished) {
// something
}];
When they are needed, comments should be used to explain why a particular piece of code does something. Any comments that are used must be kept up-to-date or deleted.
Block comments should generally be avoided, as code should be as self-documenting as possible, with only the need for intermittent, few-line explanations. Exception: This does not apply to those comments used to generate documentation.
Apple naming conventions should be adhered to wherever possible, especially those related to memory management rules (NARC).
Long, descriptive method and variable names are good.
Preferred:
UIButton *settingsButton;
Not Preferred:
UIButton *setBut;
A three letter prefix (e.g. MRC) should always be used for class names and constants, however may be omitted for Core Data entity names. Constants should be camel-case with all words capitalized and prefixed by the related class name for clarity. Two letter prefix is used by Apple and you do not want your work to collide with Apple future Framework/Classes.
Constants should be camel-case with all words capitalized and prefixed by the related class name for clarity.
Preferred:
static NSTimeInterval const MRCHomeViewControllerFadeAnimationDuration = 0.3;
Not Preferred:
static NSTimeInterval const fadetime = 0.3;
Properties should be camel-case with the leading word being lowercase. Use auto-synthesis for properties rather than manual @synthesize statements unless you have good reason.
Preferred:
@property (strong, nonatomic) NSString *descriptiveVariableName;
Not Preferred:
id varnm;
When using properties, instance variables should always be accessed and
mutated using self.
. This means that all properties will be visually distinct,
as they will all be prefaced with self.
.
An exception to this: inside initializers, the backing instance variable (i.e. _variableName) should be used directly to avoid any potential side effects of the getters/setters.
Local variables should not contain underscores.
In method signatures, there should be a space after the method type (-/+ symbol). There should be a space between the method segments (matching Apple's style). Always include a keyword and be descriptive with the word before the argument which describes the argument.
The usage of the word "and" is reserved. It should not be used for multiple
parameters as illustrated in the initWithWidth:height:
example below.
Preferred:
- (void)setExampleText:(NSString *)text image:(UIImage *)image;
- (void)sendAction:(SEL)aSelector to:(id)anObject forAllCells:(BOOL)flag;
- (id)viewWithTag:(NSInteger)tag;
- (instancetype)initWithWidth:(CGFloat)width height:(CGFloat)height;
Not Preferred:
-(void)setT:(NSString *)text i:(UIImage *)image;
- (void)sendAction:(SEL)aSelector :(id)anObject :(BOOL)flag;
- (id)taggedView:(NSInteger)tag;
- (instancetype)initWithWidth:(CGFloat)width andHeight:(CGFloat)height;
- (instancetype)initWith:(int)width and:(int)height; // Never do this.
Variables should be named as descriptively as possible. Single letter variable
names should be avoided except in for()
loops.
Asterisks indicating pointers belong with the variable, e.g., NSString *text
not NSString* text
or NSString * text
, except in the case of constants.
Private properties should be used in place of instance variables whenever possible. Although using instance variables is a valid way of doing things, by agreeing to prefer properties our code will be more consistent.
Direct access to instance variables that 'back' properties should be avoided
except in initializer methods (init
, initWithCoder:
, etc…), dealloc
methods and within custom setters and getters. For more information on using
Accessor Methods in Initializer Methods and dealloc, see here.
Preferred:
@interface MRCTutorial : NSObject
@property (strong, nonatomic) NSString *tutorialName;
@end
Not Preferred:
@interface MRCTutorial : NSObject {
NSString *tutorialName;
}
Property attributes should be explicitly listed, and will help new programmers when reading the code. The order of properties should be storage then atomicity, which is consistent with automatically generated code when connecting UI elements from Interface Builder.
Preferred:
@property (weak, nonatomic) IBOutlet UIView *containerView;
@property (strong, nonatomic) NSString *tutorialName;
Not Preferred:
@property (nonatomic, weak) IBOutlet UIView *containerView;
@property (nonatomic) NSString *tutorialName;
Properties with mutable counterparts (e.g. NSString) should prefer copy
instead of strong
. Why? Even if you declared a property as NSString
somebody
might pass in an instance of an NSMutableString
and then change it without you
noticing that.
Preferred:
@property (copy, nonatomic) NSString *tutorialName;
Not Preferred:
@property (strong, nonatomic) NSString *tutorialName;
Dot syntax is purely a convenient wrapper around accessor method calls. When you use dot syntax, the property is still accessed or changed using getter and setter methods. Read more here
Dot-notation should always be used for accessing and mutating properties, as it makes code more concise. Bracket notation is preferred in all other instances.
Preferred:
NSInteger arrayCount = [self.array count];
view.backgroundColor = [UIColor orangeColor];
[UIApplication sharedApplication].delegate;
Not Preferred:
NSInteger arrayCount = self.array.count;
[view setBackgroundColor:[UIColor orangeColor]];
UIApplication.sharedApplication.delegate;
NSString
, NSDictionary
, NSArray
, and NSNumber
literals should be used
whenever creating immutable instances of those objects. Pay special care that
nil
values can not be passed into NSArray
and NSDictionary
literals, as
this will cause a crash.
Preferred:
NSArray *names = @[@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul"];
NSDictionary *productManagers = @{@"iPhone": @"Kate", @"iPad": @"Kamal", @"Mobile Web": @"Bill"};
NSNumber *shouldUseLiterals = @YES;
NSNumber *buildingStreetNumber = @10018;
Not Preferred:
NSArray *names = [NSArray arrayWithObjects:@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul", nil];
NSDictionary *productManagers = [NSDictionary dictionaryWithObjectsAndKeys: @"Kate", @"iPhone", @"Kamal", @"iPad", @"Bill", @"Mobile Web", nil];
NSNumber *shouldUseLiterals = [NSNumber numberWithBool:YES];
NSNumber *buildingStreetNumber = [NSNumber numberWithInteger:10018];
Constants are preferred over in-line string literals or numbers, as they allow
for easy reproduction of commonly used variables and can be quickly changed
without the need for find and replace. Constants should be declared as static
constants and not #define
s unless explicitly being used as a macro.
Preferred:
static NSString * const kMRCRealName = @"Florian PETIT";
static CGFloat const kMRCImageThumbnailHeight = 50.0;
Not Preferred:
#define RealName @"Florian PETIT"
#define thumbnailHeight 2
When using enum
s, it is recommended to use the new fixed underlying type
specification because it has stronger type checking and code completion. The
SDK now includes a macro to facilitate and encourage use of fixed underlying
types: NS_ENUM()
For Example:
typedef NS_ENUM(NSInteger, MRCLeftMenuTopItemType) {
MRCLeftMenuTopItemMain,
MRCLeftMenuTopItemShows,
MRCLeftMenuTopItemSchedule
};
You can also make explicit value assignments (showing older k-style constant definition):
typedef NS_ENUM(NSInteger, MRCGlobalConstants) {
MRCPinSizeMin = 1,
MRCPinSizeMax = 5,
MRCPinCountMin = 100,
MRCPinCountMax = 500,
};
Older k-style constant definitions should be avoided unless writing CoreFoundation C code (unlikely).
Not Preferred:
enum GlobalConstants {
kMaxPinSize = 5,
kMaxPinCount = 500,
};
When working with bitmasks, use the NS_OPTIONS
macro.
For Example:
typedef NS_OPTIONS(NSUInteger, MRCAdCategory) {
MRCAdCategoryAutos = 1 << 0,
MRCAdCategoryJobs = 1 << 1,
MRCAdCategoryRealState = 1 << 2,
MRCAdCategoryTechnology = 1 << 3
};
Braces are not required for case statements, unless enforced by the complier (if you try to declare a new variable inside a case - remember that a case does not declare a scope of its own). When a case contains more than one line, braces should be added.
switch (condition) {
case 1:
// ...
break;
case 2: {
// ...
// Multi-line example using braces
break;
}
case 3:
// ...
break;
default:
// ...
break;
}
There are times when the same code can be used for multiple cases, and a fall-through should be used. A fall-through is the removal of the 'break' statement for a case thus allowing the flow of execution to pass to the next case value. A fall-through should be commented for coding clarity.
switch (condition) {
case 1:
// ** fall-through! **
case 2:
// code executed for values 1 and 2
break;
default:
// ...
break;
}
When using an enumerated type for a switch, 'default' is not needed. For example:
MRCLeftMenuTopItemType menuType = MRCLeftMenuTopItemMain;
switch (menuType) {
case MRCLeftMenuTopItemMain:
// ...
break;
case MRCLeftMenuTopItemShows:
// ...
break;
case MRCLeftMenuTopItemSchedule:
// ...
break;
}
Private properties should be declared in class extensions (anonymous categories)
in the implementation file of a class. Named categories (such as MRCPrivate
or
private
) should never be used unless extending another class. The Anonymous
category can be shared/exposed for testing using the +Private.h file
naming convention.
For Example:
@interface MRCDetailViewController ()
@property (strong, nonatomic) GADBannerView *googleAdView;
@property (strong, nonatomic) ADBannerView *iAdView;
@property (strong, nonatomic) UIWebView *adXWebView;
@end
Image names should be named consistently to preserve organization and developer sanity. They should be named as one camel case string with a description of their purpose, followed by the un-prefixed name of the class or property they are customizing (if there is one), followed by a further description of color and/or placement, and finally their state.
For Example:
RefreshBarButtonItem
/RefreshBarButtonItem@2x
andRefreshBarButtonItemSelected
/RefreshBarButtonItemSelected@2x
ArticleNavigationBarWhite
/ArticleNavigationBarWhite@2x
andArticleNavigationBarBlackSelected
/ArticleNavigationBarBlackSelected@2x
Images that are used for a similar purpose should be grouped in respective groups in an Images folder.
Objective-C uses YES
and NO
. Therefore true
and false
should only be
used for CoreFoundation, C or C++ code. Since nil
resolves to NO
it is
unnecessary to compare it in conditions. Never compare something directly to
YES
, because YES
is defined to 1 and a BOOL
can be up to 8 bits.
This allows for more consistency across files and greater visual clarity.
Preferred:
if (someObject) {}
if (![anotherObject boolValue]) {}
Not Preferred:
if (someObject == nil) {}
if ([anotherObject boolValue] == NO) {}
if (isAwesome == YES) {} // Never do this.
if (isAwesome == true) {} // Never do this.
If the name of a BOOL
property is expressed as an adjective, the property can
omit the “is” prefix but specifies the conventional name for the get accessor,
for example:
@property (assign, getter=isEditable) BOOL editable;
Text and example taken from the Cocoa Naming Guidelines.
Conditional bodies should always use braces even when a conditional body could be written without braces (e.g., it is one line only) to prevent errors. These errors include adding a second line and expecting it to be part of the if-statement. Another, even more dangerous defect may happen where the line "inside" the if-statement is commented out, and the next line unwittingly becomes part of the if-statement. In addition, this style is more consistent with all other conditionals, and therefore more easily scannable.
Preferred:
if (!error) {
return success;
}
Not Preferred:
if (!error)
return success;
or
if (!error) return success;
The Ternary operator, ?:
, should only be used when it increases clarity or
code neatness. A single condition is usually all that should be evaluated.
Evaluating multiple conditions is usually more understandable as an if
statement, or refactored into instance variables. In general, the best use of
the ternary operator is during assignment of a variable and deciding which value
to use.
Non-boolean variables should be compared against something, and parentheses are added for improved readability. If the variable being compared is a boolean type, then no parentheses are needed.
Preferred:
NSInteger value = 5;
result = (value != 0) ? x : y;
BOOL isHorizontal = YES;
result = isHorizontal ? x : y;
Not Preferred:
result = a > b ? x = c > d ? c : d : y;
Init methods should follow the convention provided by Apple's generated code template. A return type of 'instancetype' should also be used instead of 'id'.
- (instancetype)init
{
self = [super init];
if (self) {
// ...
}
return self;
}
See Class Constructor Methods for link to article on instancetype.
Where class constructor methods are used, these should always return type of 'instancetype' and never 'id'. This ensures the compiler correctly infers the result type.
@interface Airplane
+ (instancetype)airplaneWithType:(MRCAirplaneType)type;
@end
More information on instancetype can be found on NSHipster.com.
When should you call super in an overridden method ? The usual rule of thumb is that when you are overriding a method that does some kind of initialization/setup, you should call super first and then do your custom stuff. And when you override some kind of teardown method, you should call super last.
Setup methods are: init...
, viewWillAppear
, viewDidAppear
, setUp
.
Teardown methods are: dealloc
, viewDidUnload
, viewWillDisappear
,
tearDown
.
For Example:
- (void)viewDidLoad
{
[super viewDidLoad];
// Documentation does not specify when this should be
// called, only that it has to be called at "some point"
// ...
}
When accessing the x
, y
, width
, or height
of a CGRect
, always use the
CGGeometry
functions
instead of direct struct member access. From Apple's CGGeometry
reference:
All functions described in this reference that take CGRect data structures as inputs implicitly standardize those rectangles before calculating their results. For this reason, your applications should avoid directly reading and writing the data stored in the CGRect data structure. Instead, use the functions described here to manipulate rectangles and to retrieve their characteristics.
Preferred:
CGRect frame = self.view.frame;
CGFloat x = CGRectGetMinX(frame);
CGFloat y = CGRectGetMinY(frame);
CGFloat width = CGRectGetWidth(frame);
CGFloat height = CGRectGetHeight(frame);
CGRect frame = CGRectMake(0.0, 0.0, width, height);
Not Preferred:
CGRect frame = self.view.frame;
CGFloat x = frame.origin.x;
CGFloat y = frame.origin.y;
CGFloat width = frame.size.width;
CGFloat height = frame.size.height;
CGRect frame = (CGRect){ .origin = CGPointZero, .size = frame.size };
When coding with conditionals, the left hand margin of the code should be the
"golden" or "happy" path. That is, don't nest if
statements. Multiple return
statements are OK.
Preferred:
- (void)someMethod
{
if (![someOther boolValue]) {
return;
}
//Do something important
}
Not Preferred:
- (void)someMethod {
if ([someOther boolValue]) {
//Do something important
}
}
-
Don't use exceptions for flow control.
-
Use exceptions only to indicate programmer error.
-
When methods return an error parameter by reference, switch on the returned value, not the error variable.
Preferred:
NSError *error;
if (![self trySomethingWithError:&error]) {
// Handle Error
}
Not Preferred:
NSError *error;
[self trySomethingWithError:&error];
if (error) {
// Handle Error
}
Some of Apple’s APIs write garbage values to the error parameter (if non-NULL) in successful cases, so switching on the error can cause false negatives (and subsequently crash).
Singleton objects should use a thread-safe pattern for creating their shared instance.
+ (instancetype)sharedInstance {
static id sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
This will prevent possible and sometimes prolific crashes.
Line breaks should be applied according the 100 column rule I'm using in Xcode (a column guide can be set in preferences). Pretty neat to avoid wrapping when using the splitted Xcode's Assistant Editor.
For example:
self.productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
A long line of code like this should be carried on to the second line adhering to this style guide's Spacing section (two spaces).
self.productsRequest = [[SKProductsRequest alloc]
initWithProductIdentifiers:productIdentifiers];
Always use @class
whenever possible in header files instead of #import
since
it has a slight compile time performance boost. (In fact the Type is know but
the header is not imported so you'll be reducing compiler overhead)
From the Objective-C Programming Guide (Page 38):
The @class directive minimizes the amount of code seen by the compiler and linker, and is therefore the simplest way to give a forward declaration of a class name. Being simple, it avoids potential problems that may come with importing files that import still other files. For example, if one class declares a statically typed instance variable of another class, and their two interface files import each other, neither class may compile correctly.
Apple introduced a new @import
directive, starting with Xcode 5 you can enable
module feature from your target build settings and enable the Link Frameworks
Automatically option to automatically import frameworks 'on-the-fly' while using
@import
, this directive also reduces compiler overhead. Have a look Here
The physical files should be kept in sync with the Xcode project files in order to avoid file sprawl. Any Xcode groups created should be reflected by folders in the filesystem. Code should be grouped not only by type, but also by feature for greater clarity.
When possible, always turn on "Treat Warnings as Errors" in the target's Build Settings and enable as many additional warnings as possible. If you need to ignore a specific warning, use Clang's pragma feature.
Other Style guides that may influence your coding style: