My name is Mateusz and I mainly focus on C++ / Python software engineering. My primary interests are:
- 3D graphics rendering -> creating educational game engines using OpenGL / Vulkan, learning real-time ray tracing etc.
- machine learning -> wrote my own upscaling deep learned neural network (DLSS)
Privately I am huge fan of Star Wars.
- UncannyEngine, which will be educational 3D game engine based on Vulkan with ray tracing features. It will be used as my master's thesis project:
- Ray-Traced Images Renderer based on CUDA library:
- MAREngine game engine including MARMaths computing library (also documented as my engineer's thesis at AGH University):
- LittleEngineOpenGL engine used for making easy parking system:
- Rotation of given objects (2D and 3D) around specific point with visualization using Matlab: