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Modify World Wind Android to use the closest possible near clip distance that does not result in z-fighting. Currently, WWAndroid sets the near clip distance to 75% of the eye altitude, which is farther than necessary for the majority of eye distances.
World Wind Java implemented this capability by computing a near clip distance that achieved a 10 meter depth resolution at the far plane, a value empirically found to be sufficient for WWJ applications. See WWJ-460 for details: http://issues.worldwind.arc.nasa.gov/jira/browse/WWJ-460
The text was updated successfully, but these errors were encountered:
The new approach drastically reduces the near clip distance, choosing values between 10% to 50% of the previous distances. Additional improvements can be made to the clipping distances by:
- Reducing the far distance when the horizon is not in view.
- Investigating a new shader based strategy recommended by @jgiovino,
Modify World Wind Android to use the closest possible near clip distance that does not result in z-fighting. Currently, WWAndroid sets the near clip distance to 75% of the eye altitude, which is farther than necessary for the majority of eye distances.
World Wind Java implemented this capability by computing a near clip distance that achieved a 10 meter depth resolution at the far plane, a value empirically found to be sufficient for WWJ applications. See WWJ-460 for details:
http://issues.worldwind.arc.nasa.gov/jira/browse/WWJ-460
The text was updated successfully, but these errors were encountered: