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New Feature: Turn off default music when starting a quest #1265
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Quantumrunner
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Quantumrunner
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Apr 4, 2020
…ectly. Set defaultmusicon to true by default if the value does not exist in quest.ini
scrubbless
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* Horrific Journeys items, investigators, monsters, tiles * Added reverse side of the tiles * Added water token * Added rift token * Added HJ named person tokens * #823 Improving the usability of random monster groups - allow trigger on spawn event name * Unity 2018.3.14f1 build compatibility * Added MAD28 investigators, monsters, tiles * Fixed MAD28 monsters * Fixed tile names * Added undead trait to all undead monsters. * Added items * Fixed ItemUniqueMysteriousSerpent * Added character tokens * Added rubble and overgrowth tokens * Added templedoor * inverted overgrowth and rubble tokens * Added templedoor2 token * Added translations for Path of the Serpent * Added ICON_PRODUCT_MAD28 * Scaled character tokens to 256x256 * Updated Questformat * Renamed form POTS to PotS * Fixed dublicated keys * Added monster tokens * Added tokens_monsters.ini * Added tokens_monsters.ini.meta * Added MAD28 * Fixed ==weapon * Added tokens_monsters.ini.meta * Removed dublicated key "bedroom" in Localization.Chinese.txt * Added Path of the Serpent symbol to font * TokenTempleDoors have the right pps, npw * Fixed exception * Fixed exception * Fixed tiles naming convention * Added "monster" trait to all normal monster. * Portuguese lang update * Fixed Drew Walker and Naomi O'Bannion tokens * Added monster localization text. * Solved merge conflicts from RedWolf/mad28 * Project setting changes after build 2.4.07a * Added fix for android storage legacy workaround on android 10 https://forum.unity.com/threads/android-10-and-scoped-storage-missed-features-in-unity-2019.749333/ #1250 * build * Fixed a bug which caused monster spawns defeated triggers in MoM not to be working. Removed possible defeateduniquespawn trigger because unique spawns do not exist. * Increased version to 2.4.07b * Set unique spawn trigger to only show for descent. Removed "If unique trigger defeated unique event" for MoM. * build 2.4.7b * Playing default music when starting a quest can be turned off. #1265 #1265 * 2.4.07c build * Fixed a bug caused by #1265 which made the music not play correctly. Set defaultmusicon to true by default if the value does not exist in quest.ini Co-authored-by: redwolf <redwolf2@gmx.de> Co-authored-by: BenRQ <40794717+BenRQ@users.noreply.github.com> Co-authored-by: Maximilian Luetzeler <mluetzeler@outlook.de>
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Description of Problem or Question
When starting a quest the default music will always play. Quest creators should be able to turn this of.
Valkyrie Version
2.4.6
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