Releases: OpenGMK/GM8Decompiler
Releases · OpenGMK/GM8Decompiler
v2.2.0
- first release in almost three years - so three years' worth of performance benefits as a result of updating from rust 1.59 to 1.76
- fix a decryption error, which was being inadvertently caused by gm82 in the way it writes EXEs
- add support for decompiling 810 and 811 room formats, by prepending the relevant code to room/instance creation events
v2.1.1
- fix minor issue with double clicking the executable on windows not always pausing
v2.1.0
- new deobfuscator feature as per popular request (see
-d
in--help
) - option to preserve or repair broken events (see
-p
in--help
) - further improved decompilation speed in many ways (~40% faster)
- reduced bottleneck during decompiling with buffered IO reads
- 8.0 games with foreign locales no longer get script data mangled
- sprites with multiple frames of collision are now correctly restored
- window icons now have better error correction for weird ICOs
- better experience on windows when opening exe directly
- fix weird issues with msys2 terminals on windows
- reduced memory usage during decompilation
- a lot of other technical bugfixes
v2.0.6
- update compiler version
- slightly improved startup time
- fix possible bugs with buffers not being completely written (everywhere)
- fix foreign locales in 8.0 games having their text completely mangled
v2.0.5
- important bugfixes relating to multi-frame sprite hitboxes & FFI functions
- enabled stack unwinding (detailed errors for bug reports)
- improved performance
v2.0.4
v2.0.3
v2.0.2
Fixed issues with MSYS2 terminals (and derivatives such as Git Bash) and made some minor optimizations
v2.0.1
Small change on windows - the help menu will now pause and wait for a keypress so you don't get the "blinking terminal" effect when opening the executable directly.
v2.0.0
public release 2.0.0