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feat(compute): Add custom compute shader samples (#336)
Add custom compute shader samples (#336)
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import { GUIHelp } from '@orillusion/debug/GUIHelp'; | ||
import { AtmosphericComponent, BoxGeometry, CameraUtil, DirectLight, Engine3D, HoverCameraController, LitMaterial, MeshRenderer, Object3D, PlaneGeometry, Scene3D, SphereGeometry, View3D, webGPUContext } from '@orillusion/core'; | ||
import { ClothSimulator } from "./cloth/ClothSimulator"; | ||
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export class Demo_Cloth { | ||
constructor() { | ||
} | ||
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async run() { | ||
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Engine3D.setting.shadow.autoUpdate = true; | ||
Engine3D.setting.shadow.updateFrameRate = 1; | ||
Engine3D.setting.shadow.shadowBound = 8; | ||
Engine3D.setting.shadow.shadowSize = 1024; | ||
Engine3D.setting.shadow.shadowBias = 0.00001; | ||
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await Engine3D.init({}); | ||
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GUIHelp.init(); | ||
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let scene = new Scene3D(); | ||
let sky = scene.addComponent(AtmosphericComponent); | ||
await this.initScene(scene); | ||
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let camera = CameraUtil.createCamera3DObject(scene); | ||
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camera.perspective(60, webGPUContext.aspect, 0.01, 10000.0); | ||
let ctl = camera.object3D.addComponent(HoverCameraController); | ||
ctl.setCamera(30, -28, 2); | ||
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let view = new View3D(); | ||
view.scene = scene; | ||
view.camera = camera; | ||
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Engine3D.startRenderView(view); | ||
} | ||
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async initScene(scene: Scene3D) { | ||
let mat = new LitMaterial(); | ||
mat.baseMap = Engine3D.res.grayTexture; | ||
mat.roughness = 0.8; | ||
mat.metallic = 0.1; | ||
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let sphere = new Object3D(); | ||
sphere.transform.z = 0.5; | ||
let mr = sphere.addComponent(MeshRenderer); | ||
mr.geometry = new SphereGeometry(0.16, 16, 16); | ||
mr.material = mat;//new HDRLitMaterial(); | ||
mr.castShadow = true; | ||
scene.addChild(sphere); | ||
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let cloth = new Object3D(); | ||
let simulator = cloth.addComponent(ClothSimulator); | ||
simulator.castShadow = true; | ||
simulator.SetInteractionSphere(sphere); | ||
scene.addChild(cloth); | ||
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{ | ||
let mat = new LitMaterial(); | ||
mat.baseMap = Engine3D.res.grayTexture; | ||
mat.roughness = 0.8; | ||
let plane = new Object3D(); | ||
plane.transform.y = -1; | ||
let planeMesh = plane.addComponent(MeshRenderer); | ||
planeMesh.geometry = new PlaneGeometry(100, 100); | ||
planeMesh.material = mat; | ||
planeMesh.receiveShadow = true; | ||
scene.addChild(plane); | ||
} | ||
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{ | ||
var lightObj = new Object3D(); | ||
lightObj.x = 0; | ||
lightObj.y = 0; | ||
lightObj.z = 0; | ||
lightObj.rotationX = 45; | ||
lightObj.rotationY = 0; | ||
lightObj.rotationZ = 0; | ||
let lc = lightObj.addComponent(DirectLight); | ||
lc.intensity = 20; | ||
lc.castShadow = true; | ||
scene.addChild(lightObj); | ||
} | ||
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{ | ||
let poleMat = new LitMaterial(); | ||
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let pole_L = new Object3D(); | ||
pole_L.transform.y = -0.25; | ||
pole_L.transform.x = -0.59; | ||
let mr = pole_L.addComponent(MeshRenderer); | ||
mr.geometry = new BoxGeometry(0.02, 1.5, 0.02); | ||
mr.material = poleMat | ||
mr.castShadow = true; | ||
scene.addChild(pole_L); | ||
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let pole_R = new Object3D(); | ||
pole_R.transform.y = -0.25; | ||
pole_R.transform.x = 0.59; | ||
mr = pole_R.addComponent(MeshRenderer); | ||
mr.geometry = new BoxGeometry(0.02, 1.5, 0.02); | ||
mr.material = poleMat | ||
mr.castShadow = true; | ||
scene.addChild(pole_R); | ||
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let pole_T = new Object3D(); | ||
pole_T.transform.y = 0.5; | ||
mr = pole_T.addComponent(MeshRenderer); | ||
mr.geometry = new BoxGeometry(1.2, 0.02, 0.02); | ||
mr.material = poleMat | ||
mr.castShadow = true; | ||
scene.addChild(pole_T); | ||
} | ||
} | ||
} |
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import { AtmosphericComponent, CameraUtil, DirectLight, Engine3D, HoverCameraController, Object3D, PlaneGeometry, Scene3D, Vector3, View3D, webGPUContext } from "@orillusion/core"; | ||
import { GUIHelp } from "@orillusion/debug/GUIHelp"; | ||
import { FlameSimulator } from "./flame/FlameSimulator"; | ||
import { FlameSimulatorMaterial } from "./flame/FlameSimulatorMaterial"; | ||
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export class Demo_Flame { | ||
constructor() { } | ||
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protected mLastPoint: Vector3 = new Vector3(); | ||
protected mVelocity: Vector3 = new Vector3(); | ||
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async run() { | ||
await Engine3D.init({}); | ||
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GUIHelp.init(); | ||
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let scene = new Scene3D(); | ||
let sky = scene.addComponent(AtmosphericComponent); | ||
await this.initScene(scene); | ||
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let camera = CameraUtil.createCamera3DObject(scene); | ||
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camera.perspective(60, webGPUContext.aspect, 0.01, 10000.0); | ||
let ctl = camera.object3D.addComponent(HoverCameraController); | ||
ctl.setCamera(0, 0, 5); | ||
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let view = new View3D(); | ||
view.scene = scene; | ||
view.camera = camera; | ||
Engine3D.startRenderView(view); | ||
} | ||
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async initScene(scene: Scene3D) { | ||
let cesiumMan = await Engine3D.res.loadGltf('gltfs/CesiumMan/CesiumMan.gltf'); | ||
// cesiumMan.transform.localScale.set(10, 10, 10); | ||
cesiumMan.rotationX = -90; | ||
cesiumMan.rotationY = 180; | ||
cesiumMan.y = -0.8; | ||
scene.addChild(cesiumMan); | ||
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// { | ||
// let obj = new Object3D(); | ||
// obj.y = -1; | ||
// obj.z = -10; | ||
// let mr = obj.addComponent(MeshRenderer); | ||
// mr.geometry = new PlaneGeometry(100, 100, 1, 1, Vector3.Y_AXIS); | ||
// mr.material = new LitMaterial(); | ||
// mr.castShadow = true; | ||
// mr.receiveShadow = true; | ||
// scene.addChild(obj); | ||
// } | ||
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{ | ||
let obj = new Object3D(); | ||
obj.rotationX = 120; | ||
obj.rotationY = 306; | ||
let light = obj.addComponent(DirectLight); | ||
light.intensity = 5; | ||
light.castShadow = true; | ||
light.debug(); | ||
scene.addChild(obj); | ||
} | ||
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let emulation = cesiumMan.addComponent(FlameSimulator); | ||
emulation.alwaysRender = true; | ||
emulation.geometry = new PlaneGeometry(0.01, 0.01, 1.0, 1.0, Vector3.Z_AXIS); | ||
emulation.material = new FlameSimulatorMaterial(); | ||
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} | ||
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async initComputeBuffer() { } | ||
} |
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import { AtmosphericComponent, CameraUtil, Engine3D, HoverCameraController, Object3D, Scene3D, Vector3, View3D, webGPUContext } from '@orillusion/core'; | ||
import { FlowSimulator } from "./flow/FlowSimulator"; | ||
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export class Demo_Flow { | ||
constructor() { | ||
} | ||
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async run() { | ||
await Engine3D.init({}); | ||
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let scene = new Scene3D(); | ||
let sky = scene.addComponent(AtmosphericComponent); | ||
await this.initScene(scene); | ||
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let camera = CameraUtil.createCamera3DObject(scene); | ||
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camera.perspective(60, webGPUContext.aspect, 0.01, 10000.0); | ||
let ctl = camera.object3D.addComponent(HoverCameraController); | ||
ctl.setCamera(0, 0, 4, new Vector3(0, 1, 0)); | ||
ctl.maxDistance = 1000; | ||
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let view = new View3D(); | ||
view.scene = scene; | ||
view.camera = camera; | ||
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Engine3D.startRenderView(view); | ||
} | ||
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async initScene(scene: Scene3D) { | ||
let obj = new Object3D(); | ||
obj.addComponent(FlowSimulator); | ||
scene.addChild(obj); | ||
} | ||
} |
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import { GUIHelp } from '@orillusion/debug/GUIHelp'; | ||
import { CameraUtil, Engine3D, HoverCameraController, Object3D, Scene3D, webGPUContext, AtmosphericComponent, View3D } from '@orillusion/core'; | ||
import { FlowImgSimulator } from "./flowImg/FlowImgSimulator"; | ||
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export class Demo_FlowImg { | ||
constructor() { } | ||
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async run() { | ||
await Engine3D.init({}); | ||
let scene = new Scene3D(); | ||
let sky = scene.addComponent(AtmosphericComponent); | ||
await this.initScene(scene); | ||
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let camera = CameraUtil.createCamera3DObject(scene); | ||
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camera.perspective(60, webGPUContext.aspect, 0.01, 10000.0); | ||
let ctl = camera.object3D.addComponent(HoverCameraController); | ||
ctl.distance = 3; | ||
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let view = new View3D(); | ||
view.scene = scene; | ||
view.camera = camera; | ||
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Engine3D.startRenderView(view); | ||
} | ||
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async initScene(scene: Scene3D) { | ||
GUIHelp.init(); | ||
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var obj = new Object3D(); | ||
let image = await this.imageloader('png/logo.png'); | ||
let simulator = obj.addComponent(FlowImgSimulator); | ||
simulator.setImageData(image); | ||
scene.addChild(obj); | ||
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let input = document.createElement('input') | ||
input.type = 'file' | ||
input.accept = '.png,.webp' | ||
input.style.position = 'fixed' | ||
document.body.appendChild(input) | ||
/*input.onchange= async (e)=>{ | ||
let url = URL.createObjectURL(e.target.files[0]) | ||
let image = await this.imageloader(url) | ||
simulator.setImageData(image); | ||
simulator.reset() | ||
}*/ | ||
GUIHelp.addButton('Change Image (PNG with transparent)', ()=>{ | ||
input.click() | ||
}) | ||
GUIHelp.endFolder(); | ||
setTimeout(()=>{ | ||
for(let f in GUIHelp.folders){ | ||
if(f == 'FlowImgSimulator'){ | ||
GUIHelp.folders[f].open() | ||
} | ||
else | ||
GUIHelp.gui.removeFolder(GUIHelp.folders[f]) | ||
} | ||
}) | ||
} | ||
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async initComputeBuffer() { } | ||
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async imageloader(url: string) { | ||
const res = await fetch(url) | ||
const img = await res.blob() | ||
const bitmap = await createImageBitmap(img) | ||
const r = 1 //bitmap.width / bitmap.height | ||
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const canvas = document.createElement('canvas'); | ||
canvas.hidden = true; | ||
document.body.appendChild(canvas); | ||
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// const canvas = document.querySelector('#canvas') as HTMLCanvasElement | ||
const width = canvas.width = 512 | ||
const height = canvas.height = canvas.width / r | ||
const context = canvas.getContext('2d') | ||
if (!context) | ||
throw new Error('no canvas') | ||
context.drawImage(bitmap, 0, 0, width, height) | ||
const pixelData = context.getImageData(0, 0, width, height) | ||
// console.log(pixelData) | ||
const positions = [], colors = [] | ||
for (let i = 0; i < pixelData.data.length; i += 4) { | ||
const alpha = pixelData.data[i + 3] | ||
if (alpha > 0) { | ||
const r = pixelData.data[i + 0] | ||
const g = pixelData.data[i + 1] | ||
const b = pixelData.data[i + 2] | ||
colors.push(r, g, b, 1) | ||
const y = Math.floor(i / width / 4) | ||
const x = (Math.floor(i / 4) - y * width) | ||
positions.push(x / width, y / width, 0, 1) | ||
} | ||
} | ||
return { positions, colors } | ||
} | ||
} |
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import { GUIHelp } from '@orillusion/debug/GUIHelp'; | ||
import { Camera3D, CameraUtil, ColliderComponent, Engine3D, HoverCameraController, Object3D, PointerEvent3D, Scene3D, SphereGeometry, Vector3, View3D, webGPUContext } from '@orillusion/core'; | ||
import { FluidEmulation } from './fluid/FluidSimulator'; | ||
import { FluidSimulatorMaterial } from './fluid/FluidSimulatorMaterial'; | ||
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export class Demo_Fluid { | ||
constructor() { } | ||
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protected mLastPoint: Vector3 = new Vector3(); | ||
protected mVelocity: Vector3 = new Vector3(); | ||
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async run() { | ||
Engine3D.setting.material.materialChannelDebug = true; | ||
Engine3D.setting.pick.enable = true; | ||
Engine3D.setting.pick.mode = `pixel`; | ||
Engine3D.setting.render.postProcessing.ssao.radius = 0.1; | ||
Engine3D.setting.render.postProcessing.ssao.aoPower = 4.2; | ||
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Engine3D.setting.render.postProcessing.gtao.usePosFloat32 = false; | ||
Engine3D.setting.render.postProcessing.gtao.maxDistance = 0.65; | ||
Engine3D.setting.render.postProcessing.gtao.maxPixel = 10; | ||
await Engine3D.init({}); | ||
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GUIHelp.init(); | ||
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let scene = new Scene3D(); | ||
//await this.initScene(scene); | ||
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let camera = CameraUtil.createCamera3DObject(scene); | ||
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camera.perspective(60, webGPUContext.aspect, 0.01, 10000.0); | ||
let ctl = camera.object3D.addComponent(HoverCameraController); | ||
ctl.setCamera(-45, -30, 50, new Vector3(15, 0, 10)); | ||
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let view = new View3D(); | ||
view.scene = scene; | ||
view.camera = camera; | ||
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Engine3D.startRenderView(view); | ||
await this.initScene(scene); | ||
} | ||
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async initScene(scene: Scene3D) { | ||
let obj = new Object3D(); | ||
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let emulation = obj.addComponent(FluidEmulation); | ||
emulation.alwaysRender = true; | ||
emulation.geometry = new SphereGeometry(0.08, 8, 8); | ||
emulation.material = new FluidSimulatorMaterial(); | ||
scene.addChild(obj); | ||
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obj.addComponent(ColliderComponent); | ||
let pickFire = scene.view.pickFire; | ||
pickFire.addEventListener( | ||
PointerEvent3D.PICK_MOVE, | ||
function (e: PointerEvent3D) { | ||
let point = e.data.pickInfo.worldPos; | ||
if (point.y >= 0 && (this.mLastPoint.x != point.x && this.mLastPoint.y != point.y && this.mLastPoint.z != point.z)) { | ||
point.subtract(this.mLastPoint, this.mVelocity); | ||
this.mLastPoint.copy(point); | ||
let r = scene.view.camera; | ||
let ray = r.screenPointToRay(Engine3D.inputSystem.mouseX, Engine3D.inputSystem.mouseY); | ||
emulation.updateInputInfo(scene.view.camera.transform.localPosition, ray.direction, this.mVelocity); | ||
return; | ||
} | ||
}, this); | ||
} | ||
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async initComputeBuffer() { } | ||
} | ||
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