Cross-platform HD remake of Super Mario Bros. (NES, 1985).
Project was created for learning purposes only.
The game demo on the YouTube: https://youtu.be/RJ181cc_AMI
1. Install a C++11 compiler:
Visual Studio Community: https://visualstudio.microsoft.com/downloads/ or MinGW https://osdn.net/projects/mingw/releases/
2. Install Git:
https://git-scm.com/downloads
3. Install CMake:
https://cmake.org/download
4. Install OpenAL:
https://www.openal.org/downloads
5. Open git-bash and type:
git clone https://github.com/PfAndrey/supermariohd.git --recursive
cd supermariohd
mkdir build && cd build
cmake ..
cmake --build . --config Release
./SuperMario
1. install git cmake and g++
sudo apt-get -y install cmake git g++
2. install additional packets (OpenGL, OpenAL etc)
sudo apt-get -y install libx11-dev libudev-dev xorg-dev freeglut3-dev libalut-dev libvorbis-dev libflac-dev
3. download mario repo
git clone https://github.com/PfAndrey/supermariohd.git --recursive
4. build project
cd supermariohd
mkdir build && cd build
cmake ..
cmake --build . --config Release
./SuperMario
1. install xcode:
https://developer.apple.com/xcode/
2. Install Git:
https://git-scm.com/downloads
3. Install CMake:
https://cmake.org/download
4. build project
Go to terminal and type:
git clone https://github.com/PfAndrey/supermariohd.git --recursive
cd supermariohd
mkdir build && cd build
cmake ..
sudo cmake --build . --config Release
./SuperMario