v4.2.0
andrewmcwatters
released this
15 Feb 15:42
·
187 commits
to master
since this release
- Added world indices, allowing for multiple players to exist in discrete levels with their own coordinate spaces simultaneously
- Added
context:getWorldIndex()
- Added
camera.getWorldIndex()
- Updated
region
andentity
renderers - Added
worldIndex
network number toentities
- Added
entity:getWorldIndex()
convenience method - Added
player.getInOrNearRegion( region )
- Added
trigger
entity base class - Added
region.findNextWorldIndex()
region.getAtPosition( position )
is nowregion.getAtPosition( position, worldIndex )
region.load( name, x, y )
is nowregion.load( name, x, y, worldIndex )
region( name, x, y )
is nowregion( name, x, y, worldIndex )
- Added
region:getWorldIndex()
- Added
region:setWorldIndex( worldIndex )
- Code cleanup
- Fixed crash in audio options panel