Releases
v7.2.0
Replaced all instances of not
with == nil
where performing lookups for nil
values
Cleaned up requires
Updated various accessors
Added table.tostring( t )
Added debugoverlay.line( worldIndex, x, y, points, color, duration )
Fixed crash in debugoverlay
calls
Code cleanup
Added verb
argument to accessor()
Fixed toggleconsole
console command behavior
Added perf_draw_net_graph
console command
Added panel:isSiblingMousedOver()
Added new restorePanel()
pattern to real-time scripted panels
Fixed multiline gui.textbox()
s not inserting newlines
Exposed textbox:updateCursor()
region
s now predictively update on _CLIENT
Fixed engine.client.onDisconnect()
cleanup process
Added onTick()
callback
Added cl_updaterate
console command
Added real-time scripting to dedicated servers
Fixed engine.server.quit()
cleanup process
Updated internal error_printer()
Added sv_updaterate
console command
Updated convar
to sort console variables in config.cfg
Updated default character
movement
Updated client-server prediction and entity interpolation
Added character:onFinishMove()
Added character:onMoveTo( position )
Updated usage of entity.requireEntity()
for use in place of require()
when including entity class dependencies
Added entity.unrequireEntity()
Added entity.getAll()
for retrieving all available entity scripts
Fixed footstep sound stuttering
Fixed real-time scripting not registering all files due to bug in getModuleFilename()
Updated pathfinding and walkable region
position calculations
Added region.roundToGrid( x, y )
Updated entity
region
registration
Updated gui.hudchat
Updated Vertex Adventure sample game code
Added r_draw_position
console command
Updated gui.hudspeechballoons
to expire chat messages
Added item:setCollisionBounds( min, max )
Added test script for gui.textbox()
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