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Releases: Pocket-Plane-Group/Item_Upgrade

Version 55

17 Feb 03:04
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  • Fixed install error with v54

Version 54

16 Feb 01:52
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  • Updated French translation - thanks Selphira!
  • Updated German translation - thanks Ychap!
  • Hexxat, as a vampire, refuses to use certain items that are anti-undead. However, IU was not updating her proscriptions with the new items, e.g. she should not use the upgraded Daystar since she refuses to use the original Daystar
  • Rolled back the v50 change in Pitchwife that reduced its acid damage from +5 to +3, as +5 is the originally intended damage
  • Minor power and targeting issues fixed in Celestial Fury, Corthala Family Armor, Impaler, and Soul Reaver
  • Text updates
  • Updated compatibility with ZS Tweaks

Version 53

21 Jan 12:01
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  • Updated Simplified Chinese translation
  • For a handful of items, IU reads in information from the original item being upgraded. As a failsafe, default values are now set in case these reads fail, as their failure would halt the entire installation
  • Compatibility with ZS Tweaks
  • Fixed a potential issue with the mod in stack re-install operations

Version 52

30 Dec 14:58
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  • Added a Chinese (Simplified) translation, courtesy of Lzw104522773
  • Fixed an encoding bug in the Polish readme; thanks Roberciiik
  • Added a new upgrade: Ring of Preservation +3
  • This shiny new HTML readme

Version 51

18 Oct 18:23
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  • Fixed install issues if EE Fixpack was installed
  • Fixed bug where the items that cure deafness could remove the wrong portrait icon

Version 50

18 Sep 20:47
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  • Updated French translation, thanks Selphira!
  • Miscellaneous typo corrections
  • Azuredge +4 had the wrong minimum STR/DEX requirements, usabilities; now uses the same throwing projectile as base weapon in case 1pp and/or EE has changed it. Azuredge +4 should also be usable by shamans.
  • Upgraded Delryn Shield will keep the same paperdoll appearance as the original shield
  • Club +5: Pitchwife was causing five points of acid damage instead of the intended three
  • Skullcrusher +5 had the wrong weapon speed in its description (only occurred on EEs, in English)
  • All of the upgraded boots now use the 'Increased Movement Speed' portrait icons on EEs instead of 'Haste'
  • On the EEs, several items were unusable by barbarians but the descriptions weren't properly mentioning this
  • Incarnadine Elven Chain and Aeger's Hide +5 shouldn't be usable by Avengers
  • The sleep effects from Quietus +4 and Staff of Elemental Mastery will no longer be in wake-on-damage mode on EEs
  • Creeping Chaos will keep the same paperdoll appearance as the original Chaos
  • Improved Kitthix was lacking a generic attack script
  • Improved Ankheg Plate Mail should be unusable by Shamans and Archers
  • Ring of Elemental Mastery will charm any fire, earth, or air elementals; the EE description only listed earth
  • The monetary value of the upgraded archmagi robes were less than the original robes
  • Cleaned up some duplicate effects in the Shield of Harmony +3
  • Staff of Elemental Mastery now uses the same sleep cloud projectile as the original Staff of Air on EEs/1pp
  • Staff of the Woodlands +5 was setting AC to 0, not 3, and was not summoning Shambling Mounds on EE games
  • Daystar +4 provides Protection From Evil while equipped, but this was missing from its description in EE games
  • Water's Talon +4 was not protecting against Horrid Wilting via Wish
  • Quiver of Plenty +3 should be usable by shamans
  • The Quiver/Case/Bag of Plenty +3 will now use the same projectile as the underlying ammunition
  • On the EEs, locked down the various NPC-specific item upgrades to the NPCs, including the exclusion of UAI if it was enforced on the original item
  • Further prep for integration with the EE Fixpack

Version 49

21 May 16:51
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  • Updated Russian translation
  • A few minor adjustments to the immunity spellstate code for EE games

Version 48

20 May 16:39
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  • Fixed a bug where the occasional dialogue line from the 'Revised' variants of the upgrades would replace lines in the 'Original' variant components.
  • The upgraded Staff of the Woodlands was not applying the save bonuses from its Barkskin effect due to some errors in the effect probabilities.
  • Other items which had an x% chance to apply an effect were systematically off by one percent.
  • Future-proofed the mod for the EE Fixpack by adding the alternative items to the upgrade formulas.
  • Future-proofed the mod for the EE Fixpack by incorporating the new spellstate immunities.

Version 47

02 Dec 19:32
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  • Fixed a bug where Cromwell, in the original component, would fail to make the Sorcerian Ring due to a bad trigger.

Version 46

02 Dec 02:24
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  • The compatibility fix with SCS introduced in v45 would fail if SCS was installed first due to a bad path. SCS should be installed after Item Upgrade regardless.