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Introduce LTW Renderer
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Signed-off-by: Soulfur <notsoulfur@gmail.com>
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NotSoulfur authored Jan 31, 2025
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11 changes: 6 additions & 5 deletions markdown/wiki/faq/android/RENDERERS.md
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Expand Up @@ -13,9 +13,9 @@ Minecraft runs on OpenGL, and mobile devices generally only support OpenGL ES (G
- Comparatively same in performance as GL4ES. Only works on 1.17+.
- Supports partial OpenGL 3.2
- Has decent mod compatibility, can run some of the most popular mods such as Sodium & its family, Create Mod, etc...
> [!TIP]
> LTW is also capable of running a few official shaders (Highly depends on the GPU of the system)!
::: tip
LTW is also capable of running a few official shaders (Highly depends on the GPU of the system)!
:::
### A performance comparison of LTW with GL4ES
![performance](https://github.com/user-attachments/assets/fb42aabd-8e8a-4693-9117-85a4a57767e9)

Expand All @@ -26,8 +26,9 @@ Minecraft runs on OpenGL, and mobile devices generally only support OpenGL ES (G
> - Only works on Minecraft 1.17+
> On iOS devices, ANGLE can provide faster performance than Holy GL4ES.
> [!IMPORTANT]
> As of Galdiolus release, ANGLE renderer has been removed/replaced with LTW, We highly recommend you to use LTW instead. Side Note: This marks ANGLE as now iOS exclusive.
::: warning SIDE NOTE
As of Galdiolus release, ANGLE renderer has been removed/replaced with LTW, We highly recommend you to use LTW instead. This marks ANGLE as now iOS exclusive.
:::

### A screenshot of ANGLE running Minecraft 1.21.1
![angle](https://raw.githubusercontent.com/whal-whales/random-imgs-repo-for-stuff/refs/heads/main/Screenshot_20240922_124430_PojavLauncher%20(Minecraft%20Java%20Edition%20for%20Android).jpg)
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