Inpired by Mojang's promo art style for Minecraft
Those Cartoonized Vibes
Softer details, edge highlights, sharp shadows, and glowiness.
(More screenshots in /show)
- Texture details in your world will be blended together giving a softer look
- A glow illuminating the presence of light blocks, particles, & other fitting things.
- Edge highlights to make the environment pop that little bit more.
( Minihud's Shapes and Overlays are supported, yeee )
- DetailBluring
- How much block bluring is killing your game's vibe
- LightingBrightness
- Master slider for that final, whole kitten kaboodle, last touch of brightness multiplication
- EdgeShading
- Edge highlightings influence percent
- GlowBrightness
- Change how much snow blindess you get while playing the game
- SolidLeaves
- Don't like the solid leaves? Turn off those bubblicious bubble gum blocks
- UnderWaterBlur
- Ever open your eyes under water? Yeah, its all blur and wobbly. Get your Water vision Here!
- GreyWorld
- To heck with block colors!
Ayo, I'm Kevin
This is my first shader pack for Optifine,
It's been quite a journey so far.
I wanted to build the backbone for a general purpose shader pack.
A short term project to rip appart for future shader packs.
Hmm, like growing a full plant just by using clippings
Mojang's promotion art has quite a homely feel to me.
So heck, a solid idea to shoot for on a shader pack!
Since I had no footing for Optifine's environment,
I looked toward 3 packs to learn from.
(Listed Below)
Gotta love personal projects though,
Such a cathartic release from a long day.
*To Companies: This repo is a personal project in constant flux;
I make jokes in my comments and hide youtube videos in my code.
This is for fun and for a game;
Cleanliness is second to testing new ideas.
_ Nvidia 1080 GTX @ 4k
_ Nvidia RTX 3080 Laptop @ 2.5k
_ Minecraft 1.18.1-1.20.2
_ Optifine, Fabric, Optifabric, & Minihud
If you get any insano color glitches;
I'd love to see em!
Mojang's Promotional Art style'n'vibe!
Their ads & splash images in the launcher